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Mein Panzer Core Rules


Mein Panzer is a complete rule system covering company level combined arms warfare from World War I through the present day. The game is suitable for use with micro armor (1/285th - 1/300th scale) through 15mm, and has been designed from the ground up to provide a pleasant mix of historical accuracy and realism. This design philosophy is successfully presented within an easily learned, eminently playable and very enjoyable game system. No other game system on the market provides such a delicate blend of detail and playability.

Each vehicle is modeled 1:1, and has armor values, fire control, mobility, and armament ratings in sufficient detail to impart the proper "feel" to each vehicle. We condense minutiæ such as hit location, armor slope, turret traverse rate, optics, ground pressure, and so on. These factors are still present in the armor values, modifiers, and damage results, that abstract these details for the player in a fast, playable manner, yielding a statistically strong representation of historical performance. It is very reasonable for each player to control a full company of troops. On the other hand, the game mechanics are not so dull as to necessitate many troops on the table — games in which each player only controls a platoon can be very enjoyable! That experience owes primarily to the feel of the game mechanics.

One of the game's greatest assets is this integral "feel" where each stand behaves as the type of real-world item it represents. When you have several stands of infantry and vehicles on the table, you could theoretically represent each with a little block of wood. By the manner in which each block behaves, fights, and dies according to its game stats, you could easily discern what each block represented - a light tank, a medium tank, a tank destroyer, a transport, a heavy weapons infantry team, an engineering team, etc. Each object in Mein Panzer "feels" like its historical counterpart, even without the benefit of the visual cue from the miniature.

The game flow is very logical and natural, so new players are able to run through their own game turn sequences in the first 15 minutes, referring to the tables and charts when necessary. Each player alternates activating one platoon at a time, performing all its activities for that turn. A non-moving player has the ability to interrupt his opponent's turn with opportunity fire if he has units eligible to do so. Once all platoons have activated, a new turn starts.

Mein Panzer includes rules for Overwatch, Covering Fire, Indirect Fire, Air Support, Engineering, Structures, Amphibious Operations, and everything else that is relevant to the 20th century battlefield. These are provided as "Drop-In" modules which integrate seamlessly with the Core Rules, and yet the game can be played without ever learning these rules. This design philosophy allows players to grow into the game at their own pace, whether they wish to dive right into a game as soon as they get the rules home, or pore through the clearly organized and attractively illustrated game manual at length before firing the first shot. All the relevant information for any given game mechanic may be readily found in the concise chapter which covers it, eliminating flipping back and forth from basic to advanced rules.

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ISBN-13: 978-0-9788648-2-8
ISBN-10: 0-9788648-2-4

Product ID: 01-101

$39.95

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Mein Panzer WW2 Data Book


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ISBN-13: 978-0-9788648-3-5
ISBN-10: 0-9788648-3-2

Product ID: 01-201

$19.95

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Mein Panzer SCW Data Book


Welcome to the another major supplement for the Mein Panzer™ Core Rule System ... the Spanish Civil War Data Book. Covering extensively the Nationalists and Republicans, their Italian, German, and Russian allies are detailed as well. Within you will find equipment, scenarios, TO&E, troop types, and special rules covering the entire conflict.

The heart of this book is the equipment tables, aircraft tables, ordnance tables, naval support equipment, and small arms. Numerous pieces of equipment have been detailed, including the unique vehicles of the war.

In addition to exhaustive equipment resources, the SCW Data Book also includes a large selection of TO&E (Tables of Organization & Equipment). Ranging from company to battalion level, this extensive collection allows players to build upon real life TO&E for their games.

Both the Nationalists and Republicans include a Troop Quality Table, detailing the quality levels represented in the game for their own forces and allies. PLUS numerous specialty troops are also detailed, each categorized into the five quality levels of the game.

Finally, this Mein Panzer Data Book contains a few special rules you may need to fight some of the battles of the Spanish Civil War.

Mein Panzer is a flexible and expandable 1:1 rule system for recreated 20th and 21st Century combine arms ground warfare from World War One up through the present day. Designed to be used with miniature scales up to 15mm, it is based around our innovative Drop-In™ game system. Players from novice to veteran will find it easy to customize the game to their particular gaming style.

A copy of the Mein Panzer Core Rule System is needed to fully utilize the contents of this publication. However, with few adjustments, the data and scenarios can be enjoyed using almost any rule system on the market today.


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ISBN-13: 978-0-9788648-8-0
ISBN-10: 0-9788648-8-3

Product ID: 01-203

$29.95

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Mein Panzer WW1 Data Book


Welcome to the first major supplement for the Mein Panzer Core Rule System ... the World War I Data Book. Covering an astounding 21 nationalities, you will find several thousand pieces of equipment, TO&E, troop types, and special rules for the entire conflict.

The meat of this book is the equipment tables, aircraft tables, ordnance tables, naval support equipment, and small arms. Well over 2900 pieces of equipment have been detailed! Virtually every piece of equipment used in World War I can be found in this supplement, from the infamous French 75mm gun to the British Mark IV tank.

In addition to exhaustive equipment resources, the World War I Data Book also includes a large selection of TO&E (Table of Organization & Equipment). Each of the 21 countries have at least one TO&E, while most have several. With this extensive collection, players can build upon real life TO&E for their games.

Each country also includes a Troop Type Table, detailing the five quality levels represented in the game. IN ADDITION, numerous specialty troops are also detailed; each categorized into the five quality levels. The Germans, for example, include everything from the Prussian Guards, Landsturm and Shutzen, to the feared Sturm-Battailone!

Finally, the World War I Data Book contains all the special rules you may need to fight with the equipment, or use the tactics, of World War I. Everything you would require to play in any theater of World War I, with virtually any combatant, can be found here.

Mein Panzer is a flexible and expandable 1:1 rule system for recreated 20th and 21st Century combined arms ground warfare from World War One up through the today. Designed for use with miniature scales from 1/285th up to 15mm, it is based around our innovative Drop-In game system. Players from novice to veteran will find it easy to customize the game to their own gaming style.

A copy of the Mein Panzer Core Rule System is needed to fully utilize the contents of this publication. However, with few adjustments, the data and scenarios can be enjoyed using almost any rule system on the market today.



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ISBN-13: 978-0-9788648-5-9
ISBN-10: 0-9788648-5-9

Product ID: 01-204

$24.95

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Mein Panzer Secret Weapons


Within the pages of the World War II Secret Weapons Data Book you'll find stats for over 500 vehicles, over 600 aircraft, and nearly 60 missiles. Each entry represents a piece of equipment that was never made, at least not beyond a prototype. Drawing board tanks, secret weapons, and even a few fakes tossed in for fun.

Mein Panzer is a flexible and expandable 1:1 rule system for recreated 20th and 21st Century combined arms ground warfare from World War One up through the today. Designed for use with miniature scales from 1/285th up to 15mm, it is based around our innovative Drop-In game system. Players from novice to veteran will find it easy to customize the game to their own gaming style.

This supplement is designed to expand the World War II Data Book, although that publication is not required to make use of the stats herein. A copy of the Mein Panzer Core Rule System is needed to fully utilize the contents of this publication.


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ISBN-13: 978-0-9788648-4-2
ISBN-10: 0-9788648-4-0

Product ID: 01-601

$24.95

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Mein Panzer Korean War Data Book


Welcome to the fourth major data book for the Mein Panzer Core Rule System ... The Korean War Data Book. Covering an astounding 19 nationalities, you will find over a thousand entries of equipment, TO&E, troop types, and special rules for the entire conflict.

The meat of this book is the equipment tables, aircraft tables, ordnance tables, naval support equipment, and small arms. Well over 600 pieces of equipment have been deailed! Virtually every piece of equipment used in the Korean War can be found in the supplement, from the infamous Russian T-34/85 tank to the U.S. M46 Patton tank.

In addition to exhaustive equipment to exhaustive equipment resources, the Korean War Data Book also includes a large selection of TO&E (Table of Organization & Equipment). 18 of the 19 countries have at least one TO&E, while many have several. With this extensive collection, players can build upon real life TO&E for their games.

Each country also includes a Troop Type Table, detailing the five quality levels represented in the game. IN ADDITION, numerous specialty troops are also detailed; each categorized into the five quality levels.

Finally, the Korean War Data Book contains all the special rules you may need to fight with the equipment, or use the tactics, of the Korean War. Everything you would require to play in the Korean War, with virtually any combatant, can be found here.

Mein Panzer is a flexible and expandable 1:1 rule system for recreated 20th and 21st Century combined arms ground warfare from World War One up through the today. Designed for use with miniature scales from 1/285th up to 15mm, it is based around our innovative Drop-In game system. Players from novice to veteran will find it easy to customize the game to their own gaming style.

A copy of the Mein Panzer Core Rule System is needed to fully utilize the contents of this publication. However, with few adjustments, the data and scenarios can be enjoyed using almost any rule system on the market today.


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ISBN: 978-0-9788648-6-6

Product ID: 01-202

$39.95

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General Quarters 3rd Edition (Loose Leaf)


In the six years since the release of General Quarters the Third Edition, I’m happy to report it has been embraced by gamers around the globe, enhancing almost every aspect of the system while retaining the simplicity and playability of the original General Quarters. Along the way, many of you have contacted us through the ODGW Forum with insightful questions, helpful suggestions and requests for new rules to simulate even more aspects and weapons of Twentieth Century naval warfare. These, along with some of our own ideas have resulted in the Amendment 1 and 2 download files. But, amendments become inconvenient after a while. Because the program used to typeset General Quarters the Third Edition did not lend itself to creating change pages, it became necessary to re-typeset the entire text, while incorporating the amendment changes and chart updates to provide an integrated rules set. General Quarters version 3.3 consolidation is the result.

The amendment changes and a host of new optional rules have been integrated into the basic rule sections, requiring renumbering in couple of cases to retain a logical progression from the basic rules to the optional rules. A handy summary of these and other revisions is available on-line in the GQ 3.3 Master Rules Index which lists the changes and also provides a history of the Chart updates. I have made it a point to retain the original Welcome Aboard introduction and Designer’s Notes for historical continuity, along with this new preface to GQ 3.3.

During the integration process, I’ve also taken the opportunity to tighten up many of the other sections to enhance clarity. The torpedo attack process has been revised to utilize the Gyro Angle method (Amendment 2) throughout the rules in place of the older, more time intensive approach and the Ship Turn Indicator has been revised to use compass points (Amendment 1) to provide a “saltier” feel and consistence with Fleet Action Imminent, the WW I companion. In addition to the amendment changes, I also added some new things for GQ 3.3. These include an optional rule Section 1.5.16 to better simulate the reduced accuracy of extended gunnery ranges, optional rule section 3.1.8 for British U class subs, and optional rule Section 3.13 which provides new, streamlined procedures for simulating submarine attacks on convoys to reduce the tedium and time consuming plotting normally required for hidden movement. The new procedures makes convoy scenarios faster and more playable and can be used in conjunction with Mal. Wright’s groundbreaking Convoy series to simulate the tactical approach to contact.

In addition, we have posted the Merchant Ship System (MSS), an integrated system for merchant ships on the ODGW website. Gamers often dismiss merchants as mundane targets, mere “sea trucks” – until they suddenly need them in a scenario or campaign. In fact they are the reason for many clashes and their loss or survival determines success in an engagement. Bruce Wright and I have already prepared a number of Convoy Ship Logs and data on more than 400 merchant ships for you to download. Use in conjunction with rule Section 1.18.5 to track the value of merchant ships and their cargos in a variety of different situations. And Mike Baulch has provided a series of generic merchant ship color counters, along with convoy escorts and subs, in four popular scales to print on cardstock for those who haven’t yet launched their own miniature merchant fleet. Thus, the MSS provides everything you need to add merchant ships and convoys to your campaigns and tactical scenarios.

A number of great downloadable Supplements are also available on the ODGW website. The navies of China, Denmark, Finland, the Netherlands, Norway, Poland, Portugal, Romania, Siam, the USSR, Spain and Sweden are all covered, along with the Cherry Trees, capital ships scrapped as a result of the Washington Naval Treaty. Each supplement download includes informative articles, special rules, combat charts, CD Cards, aircraft Formation Cards, ready-to-use Ship Logs and small craft data along with multiple scenarios. Together, GQ 3.3 and these supplements provide unprecedented coverage of the navies of the first half of the 20th Century.

The separate GQ III Decisions at Sea series has also inaugurated an innovative campaign series built around a fast paced decision-based system that eliminates tedious map plotting, and bookkeeping. Check them out!

Many thanks to Adrian, Bruce, Chris, Gregory, Jim, John, Mike, Mitch, Nicola, Ralph, and Terry who have all generously volunteered so much of their own time to make all this possible and help our hobby grow.

Finally, a big thanks to Norm Harms for his many years of inspiration and support. Indeed, he’s a major reason I undertook the re-design of General Quarters in the first place after all those years. Norm’s busy with many projects of his own these days, but he’s always got a moment to answer a question or provide data from his vast nautical reference library. Norm is a true friend and a pillar of our hobby.

In summary, the GQ version 3.3 and related supplements and campaigns provide you an enhanced and expanded simulation of naval warfare in the first half of the Twentieth Century, and this allied with the ever expanding supply of miniatures and play aids available in the market ensures our hobby is vibrant, strong and better than ever. I like to think the spirit of Fletcher Pratt is looking on, pleased with what’s happening in our hobby.

Alamitos Bay 2012

Product ID: 04-102

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ISBN-13: 978-0-9788648-1-1
ISBN-10: 0-9788648-1-6

$44.95

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Sudden Storm (Loose Leaf)


Sudden Storm is a naval and land campaign book in the GQIII Decisions at Sea series about a hot war between the US and Japan in 1937. There is no radar, electric torpedoes, PT Boats, 24" Type 93 "Long Lance" [sic] torpedoes, US magnetic torpedo exploder problems, decks filled with AA guns or VT Fuses, long range airplanes, heavy bombs, drop tanks or self-sealing fuel tanks. Battle lines and big guns still rule. This is the war the ships were designed for!! This is the war the crews have trained for!!

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Product ID: 04-303

$31.95

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Fleet Action Imminent (Loose Leaf)


WWI version of General Quarters 3.

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Product ID: 04-104

$23.95

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The Solomons Campaign (Loose Leaf)


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Product ID: 04-301