EDR Illumination
Started by
W. Clark
, May 05 2013 02:45 AM
2 replies to this topic
#1
Posted 05 May 2013 - 02:45 AM
Let me see if I understand optional rule 1.12.11 correctly.
Ship A is being fired on and receives 2 hits but the EDR bump that up to 3 hits. Because Ship A did not receive 3 or more EDR so even if the EDR bumps up the hits it actually receives it is not illuminated.
Ship B is being fired on by 2 ships or more and is hit at least 3 times during the same gunnery phase. Because Ship B received at least 3 EDR it is considered illuminated even if the EDR reduce the amount of hits it actually receives.
Ship A is being fired on and receives 2 hits but the EDR bump that up to 3 hits. Because Ship A did not receive 3 or more EDR so even if the EDR bumps up the hits it actually receives it is not illuminated.
Ship B is being fired on by 2 ships or more and is hit at least 3 times during the same gunnery phase. Because Ship B received at least 3 EDR it is considered illuminated even if the EDR reduce the amount of hits it actually receives.
#2
Posted 06 May 2013 - 08:42 PM
Let me see if I understand optional rule 1.12.11 correctly.
Ship A is being fired on and receives 2 hits but the EDR bump that up to 3 hits. Because Ship A did not receive 3 or more EDR so even if the EDR bumps up the hits it actually receives it is not illuminated.
Wrong. The small fires are caused by each batch of 3 EDRs, regardless of the number of shells that cause them. So in you example above you would be illuminated. (And if the total number of EDRs had been 6, that would've caused 2 small fires).
Ship B is being fired on by 2 ships or more and is hit at least 3 times during the same gunnery phase. Because Ship B received at least 3 EDR it is considered illuminated even if the EDR reduce the amount of hits it actually receives.
If the total number of EDRs (from whatever number of guns) reaches 3, then the target is illuminated.
#3
Posted 07 May 2013 - 12:01 AM
Got it, thanks.
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