Beaten Zone and movement
#1
Posted 11 December 2005 - 11:26 PM
Post edited by: gregoryk, at: 2005/12/12 11:10
#2
Posted 12 December 2005 - 08:54 AM
#3
Posted 13 December 2005 - 08:31 AM
#4
Posted 13 December 2005 - 01:48 PM
#5
Posted 13 December 2005 - 06:39 PM
I'll give it a whack.... <grin>Don't think of it as "I intend to move"... Think of it as I've started to move and because there are still HE shells exploding around the "possibility" of a hit exist. The AFV is moveing but imagine it moving one meter (~3 feet) before the "possibility" of a hit occurs. In MPC 1 inch - 7.32 meters.Now my question to you... How are you going to move your 6mm AFV 1 meter in scale?? <grin> Now from a playability perspective I totaly understand your frusteration, and I think you've got a fair point. I would support a rule modification stating that an vehicle can move 1 inch before resolving an artillery barrage attack. After all, 1 inch (7.32m) seems reasonable and approximately low percentage of the total movment of a for a vehicle... (Maus and KV's NOT imcluded!!! j/k) However what do we do about infantry??? 1 inch is half their movement and too much to give (IMHO). And Infantry would NOT go running about during an artillery barrage!! Leave them behind?Since the above seems not to be able to apply to all types of stands maybe leaving things the way they are is best for the RAW.... But you can always add in your own rule!/rambling OFF...Yeah ...but its till seems wrong. I have never felt comfortable with this. I know I have heard alot of things on both sides of the fence. But in perspective to game mechanics, in my "intention" to move, I take an attack and the result is a suppression which means I just sit put. Didn't even move an inch. It's just that a stand is being penalized for the act of attempt and without the benefit of action.Maybe someone needs to explain this to me again, with a bigger hammer.
Post edited by: knoe, at: 2005/12/13 16:41
#6
Posted 14 December 2005 - 06:23 AM
#7
Posted 14 December 2005 - 03:14 PM
#8
Posted 14 December 2005 - 08:28 PM
#9
Posted 14 December 2005 - 09:53 PM
#10
Posted 14 December 2005 - 10:04 PM
#11
Posted 15 December 2005 - 08:09 AM
I would say that this is not necessarily true giving that a full core artillery barrage is coming down all around the tanks, churning up smoke, debris, dust and dirt and the fact that it is perfectly concievable that one of the shells could land on the tank at anytime taking it out. I would also say that there is only a 50% chance of this happening and that checking this out at the beginning of the stands movement is a game mechanics decision.That's my take on it....one player's contention that his undamaged, unsuppressed tanks would be able to move out from under a barrage, and that, if they moved, why did they not go anywhere.
#12
Posted 15 December 2005 - 12:29 PM
#13
Posted 16 December 2005 - 12:43 PM
#14
Posted 16 December 2005 - 04:45 PM
That would not have changed this situation, unfortunately. The attack would have occured from moving through the Beaten Zone, and the tank still would have been Suppressed.GregoryHowever, did we not already come up with a solution to another issue that would work here? If I remember correctly, we were leaning heavily toward adding a Vehicle Pinned rule and stating everything under the barrage was pinned ... infantry AND vehicles ... and resolve the pin as usual. I'll need to remember to go looking for that post but I do remember a couple games where we used that and it worked VERY well.
#15
Posted 08 April 2006 - 07:13 PM
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