The GQ3 rulebook says on p.xii, second paragraph from top on left:
"The Game Turn length remains six minutes (equivalent) for daytime Game turns and three minutes for nocturnal game turns where the actual tactical combat period tended to be short and very violent. Hardcore shellbacks, of course, are welcome to use three minute Game Turns for both day and night actions for a more thorough simulation."
This sounds to me like the gunnery and the movement rates both represent three minutes of shooting or movement, respectively, is that right?
However, in reading the FAI rulebook, p.vi top:
"Scale
Simulates six minutes of tactical action...
Movement rates are actually based upon three minutes; the time simulated has been doubled to maintain player interest and simulate the effect of 'dead time' inherit [sic] in any military operation"
I read this to say that it is based upon six minutes of shooting [hit rate, damage etc] but only three minutes of movement. Doubling the rate at which damage occurs should "maintain player interest" as well as keep the game moving by blowing up ships in half the time.
So if I wanted to reconcile the ratio of movement distance to firing rates, I'd have to double the movement rates, right? This seems like it would make for big moves, which would be fine on a big table.
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Overall, ship speed seems quite calculable as it is so fixed over the surface.
Gunnery however is much more abstract. The only thing that would be calculable, with the right data, is the number of rounds fired and hits obtained at a big battle like Jutland. Game mechanic hits do not represent a single hit, however. The rules state that it can represent one hit from a big gun, but several hits from a small gun.
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To conclude, I'm wondering if the designer's intent is that GQ3 is 3min for gunnery and movement, while FAI is 6 min of gunnery and 3 min of movement.
Thanks in advance!