beaten zone
Started by
Guest_Panzerknacker_*
, Jul 26 2007 01:38 AM
11 replies to this topic
#1 Guest_Panzerknacker_*
Posted 26 July 2007 - 01:38 AM
now yesterday we playing and there was a question coming up concerning the beaten zone of artillery. Here we go:If you have artillery which needs 1 or more turns to reload, so in fact they don't shoot every turn, does the beaten zone continue to exist even for those turns where this battery is reloading or could you consider, that in the reloading turns the beaten zone doesn't exist.Thank you for you help:blink:
#2
Posted 27 July 2007 - 08:23 AM
Hmmmm... I'd be inclined to think that turn delay re-load type weapons (rockets come immediately to mind) shouldn't have beaten zones at all. They aren't like howitzers that are continuously poring it on.And the answer is .... :unsure:
#3
Posted 30 July 2007 - 11:17 AM
... There is no beaten zone if the guns are fired simultaneously. If the guns are staggard fired then there would be a beaten zone. THis would be handled the same as Rocket Artillery. ;)
#4 Guest_Panzerknacker_*
Posted 31 July 2007 - 03:13 AM
:silly: hey now i'm confused.you are saying,that the beaten zones from mortars or howitzer that need at least one reload action, are handled like the beaten zones from rocket artillery. That would mean the following:p.10.3 under beaten zone from rocket artillery:When staggering fire a MRL battery will have a Beaten zone of 4'' instead of the usual 2''. Moving through a Rocket Beaten Zone will result in a hit with a d20 roll of '8' or less. Are you sure about this?And I have another question concerning beaten zones:It it legal to assume that, even a mortar battery that needs at least 1 reload action to fire again, has a beaten zone during the first firing turn until it is activated again because of the following statement - under 'THE BEATEN ZONE P.10.2) '' An artillery barrage is resolved all at once for simplicity, but the rounds are actually falling continually throughout the turn.''
#5
Posted 31 July 2007 - 07:26 AM
All artillery firing as a battery will have a beaten zone, even those that require some reload time. The beaten zone starts when the barrage is first laid and lasts until the unit (battery) is activated in the following turn. At that point in time, the barrage is lifted UNLESS the barrage is continued. Now, obviously, for batteries that require reloading the barrage will be unable to continue and thus the beaten zone in effect goes away when activated.Artillery, including rockets, may stagger fire so that a barrage may continue uninterrupted while some of the guns reload. This would of course cause the beaten zone to continue to be in effect as well.Cool?
#6
Posted 31 July 2007 - 11:30 AM
Pardon most dishonerable ignorance, master... :blush:
#7
Posted 31 July 2007 - 11:53 AM
bbenge wrote:
I'd break out the whips and chains but ... :whistle:Pardon most dishonerable ignorance, master...:
#8 Guest_Panzerknacker_*
Posted 01 August 2007 - 02:41 AM
Now that sounds good.What about the statement of Bbenge that staggered fire for mortars are handled the same as for rocket artillery. 'When staggering fire a MRL battery will have a Beaten zone of 4'' instead of the usual 2''. Moving through a Rocket Beaten Zone will result in a hit with a d20 roll of '8' or less.';) or is this true only for rocket artillery?
#9
Posted 01 August 2007 - 07:34 AM
I think Bob meant guns could stagger their fire like rocket artillery to generate a continuous beaten zone ... I don't think he meant to use the rocket artillery rules. But to answer your question, the rule only applies to rockets.
#10 Guest_Panzerknacker_*
Posted 01 August 2007 - 07:49 AM
thank all of you for your quick replies.
#11
Posted 01 August 2007 - 08:51 AM
That is correct Jon, that is what I meant.I now await the beating. :woohoo:
#12
Posted 01 August 2007 - 11:16 AM
You're too eager. :P
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users