A few questions before I commit.
Posted 11 November 2007 - 05:47 AM
Posted 11 November 2007 - 09:19 AM
You will need to get the World War 2 Data Book. The Mein Panzer Core Rules has only a small spattering of equipment for 4 time periods to give a player a flavor of the game for each. The time periods are WW1, WW2, Cold War, and Ultra Modern and only a few pieces for 2 to 3 countries for each time period. I will point out also that once you buy any ODGW book you'll never have to buy another. When you register the book with the included registarion number you will have access to every change, addition, update and revison for that book online. If we completely revise the book you will have access to the revision in a PDF file and you will not have to re-purchase it.
I have 2 sets of armies, France 1940 and Eastern Front 1945. Are these armies covered in the basic rules, or do I need to order the army lists?
You should not have any problem with this. It does depend upon the table size, miniature scale and the players, though. We have regularly run this size and larger using a 5'x8' table using 6mm (1/285th micro armor) and just last night a game using 10mm miniatures on a 6'x10' table using 2-3 companies per player with 6 players.
I read that MP is a company sized game. I guess by this it means that the company is the core unit for this set of rules, but that you can play several of them per side. I usually played 3-4 companies a side, with some support troops in loose platoons. Is it compatible with MP?
I can't answer this particular question since I don't know the details. Could you post a link to this review, please, as I wouold like to review it and see what actually happened and answer as to what may have happened. I tried to find a review of the game with this and I couldn't find anything. I am the Data Book designer and have done much of the research (with lots of help from our players and playtesters making corrections when errors were found) and the stats are based upon the actual armor of the vehicle and the actual penetration of the gun round. There is the possibility of a critical hit (this is an option in the game) when a "1" is rolled that if a second roll is <= to the original to-hit number, then a gun of 57mm and less gets a bonus of +5 to its penetration and a gun of over 57mm gets a +10 to its penetration. Understand that this is a 5% chance to get the possibility of a critical hit. If the freak accident occured in stats I am not aware of it or was ever asked about it before. I have completed some more revisions and additions to the Data Book which is now currently available in print (version 2.0 as we are calling it) so you'll be getting the most current version. Thanks for your interest, ;)
I found reviews of a game played in 2006 ( with that freak penetration of a Tiger's front armor). Have you updated the rules since then?
Posted 11 November 2007 - 01:08 PM
That's what I had understood. I just wanted a confirmation, since I'd rather have hard copies than PDFs, and would rather pay shipping but once.
You will need to get the World War 2 Data Book.
Excellent! That nicely fits into the scope of games I intend to play. Actually, I even use a smaller terrain, the ( ubiquitous ) 4 x 6 feet gaming tables.
We have regularly run this size and larger using a 5'x8' table using 6mm (1/285th micro armor) and just last night a game using 10mm miniatures on a 6'x10' table using 2-3 companies per player with 6 players.
Actually it's just a minor question, I just wanted to know what had been the solution... in fact, I like the idea of these critical hits, as no place on a battlefield should be safe. At any rate, I was refering to this game, in teh good reviews thread :http://www.ghqmodels...topic.php?t=815
I can't answer this particular question since I don't know the details.
Posted 11 November 2007 - 10:54 PM
Posted 12 November 2007 - 11:24 AM
Posted 14 November 2007 - 02:51 PM
Posted 14 November 2007 - 07:07 PM
Posted 15 November 2007 - 09:05 AM
Posted 15 November 2007 - 02:54 PM
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