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    SCANDINAVIAN CONVOY BATTLE SCENARIO: SPRING 1918--- During the spring of 1918, Great Britain organized a regular convoy run from Norway to England to ensure an abundant supply of iron ore and tungsten for its wartime defense industry. As merchant ships could only make eight knots, a strong screen of escorts accompanied each convoy to protect vulnerable freighters from surface warships and submarines alike. On this mission, the U.S. Navy’s Battleship Division 9, was incorporated into the Roya...

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General Quarters III

Sudden Storm

Jul 18 2011 06:49 PM | Kenny Noe in GQ3 Products

Sudden Storm is a fast moving campaign of the 1937 naval war between Japan and the US recreating the full range of surface, air and submarine warfare in both operational and tactical operations. It enables you to explore the challenges admirals on both sides would have faced if the US and Japan had ended up at war in August 1937, during the "China Incident," rather than in December 1941. A multitude of different potential strategies makes for maximum replayability with new challenges every time. Sudden Storm is the second offering the ODGW's "GQ III Decisions at Sea" series of naval campaigns. It employs an innovative campaign decision tree system that enables players to quickly assign forces and determine contacts in contested areas without the drudgery of plotting movement. This system has been evolved from the earlier TSC to encompass multiple theaters along with a broader range of missions, intelligence, repair, weather and other aspects of the campaign. A new, fast-resolution ground combat system has been added for resolving combat on diverse land objectives at campaign level.

Resulting tactical naval engagements can be fought out with any naval rules, but the campaign seamlessly interfaces with GQ III (purchased separately). In addition to background features describing the road to war, campaign level charts, OBs and campaign map; Sudden Storm contains all new color GQ III 1930s combat charts, 240 Ship Logs and 32 aircraft Formation Cards - everything needed for tactical resolution. A sheet of full-color 1937 aircraft counters on card stock is also included for those who want to resolve tactical aircraft operations, but might lack the requisite miniatures.

Sudden Storm is not just another retread of Plan Orange or WW II. Politically and geographically, it presents a very different situation from either one with only two combatants confronting each other in a world defined by 1930s technologies while everyone else is determined to remain neutral. Geography, logistics and neutral zones provide gamers with tough command and operational challenges. Naval warfare is also very different in that era. Aircraft have an important role, but lack the reach and striking power another five years will bring. Surface naval forces remain the key to controlling the seas. The IJN and USN are briefly and uniquely balanced in strength at this one moment in time. Most of the modern IJN and USN ships employed in 1942 are already available, but in different, 1937 configurations. In addition, there are no magnetic torpedo exploder problems, radar or Type 93 "Long Lance" (sic) torpedoes available yet. All this creates an ideal environment for a wide range of classic naval battles.

Sudden Storm also includes download access to 150 pages of Bonus Files. These include eight options, additional forces and Ship Logs, Coastal Defense Cards and maps of the defenses of Manila and Truk, individual carrier and airfield Flight Logs, separate full-color aircraft counters for the flights of each carrier and land based squadron featuring the unique color schemes of the times along with supplemental data on the forces and other aspects of this forgotten era. The files also provide opportunities to explore forgotten technologies like LTA dirigibles and the US flight deck cruiser.

Sudden Storm offers you a window into the fascinating colorful, forgotten world of the late '30s filled with tough command challenges and classic naval battles.

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Sudden Storm Released!!

Jul 12 2011 01:20 PM | CinC in GQ3 News

We have just released Sudden Storm, a naval and land campaign book in the General Quarters III Decisions at Sea series, about a hot war between the US and Japan in 1937. There is no radar, electric torpedoes, PT Boats, 24" Type 93 "Long Lance" [sic] torpedoes, US magnetic torpedo exploder problems, decks filled with AA guns or VT Fuses, long range airplanes, heavy bombs, drop tanks or self-sealing fuel tanks. Battle lines and big guns still rule. This is the war the ships were designed for!! This is the war the crews have trained for!!

Sudden Storm Campaign can be purchased via the ODGW Online Store. Click for Sudden Storm Loose Leaf or here for Sudden Storm Digital Download.


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GQ Modified Fire Damage

Jul 21 2008 01:25 PM | ODGW Admin in GQ3 House Rules

The amount of damage a fire produces seems out of proportion to how much damage fires actually did versus time. One way of modifying this to a more realistic level is to say that each fire only causes one-half a hull box of damage each round. This brings it more into line with how long a ship could burn before sinking.

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Introduction to Fleet Action Imminent

Dec 12 2007 03:54 PM | ODGW News in GQ3 Articles

Welcome aboard again, shipmates. This time we navigate World War One waters, a fascinating voyage through the early Twentieth Century era ruled by the big gun battleship. It also saw the emergence of aerial and submarine weapons that would come to dominate naval warfare. It is a period perfect for the wargamer, replete with wonderful “what-ifs” through controversies over decisions made in most every engagement and intriguing possibilities had this clash taken place or that ship been present. Whether you are a shellback or a new hand, you will find many aspects in this new commission to exercise your tactical knowledge and challenge your command skills. It becomes a captivating cruise through a forgotten bygone period in naval history.

Fleet Action Imminent is a companion to General Quarters: Third Edition which covers the WWII years. Since many of you already own General Quarters, Fleet Action Imminent has been compiled to complement rather than duplicate material covered in the Third Edition. The same systems and data formats are used, but altered and enhanced to reflect the unique aspects of WWI warfare. Part 7 provides complete rules for WWI surface combat with many subtle, but important changes to reflect the era. The accompanying surface combat charts and Ship Logs provide everything needed to simulate WWI battles and does not require the Third Edition. Part 8 adds new rules to simulate the addition of Airship operations. Zeppelins, those fragile, quixotic giants and blimps, their dowdy stepsisters, exerted an influence on naval tactics far beyond their real capacities. These rules also enable you to simulate American dirigible operations in the 1920s - 30’s and blimps in WWII. Finally, Part 9 covers changes and deletions to the rules provided in Part 2 and Part 3 of the General Quarters Third Edition for those who want to simulate tactical WWI aerial and submarine combat. Aeroplane Capacity tables for WWI aircraft and WWI submarine Ship Logs are also provided to use with the Third Edition rules.

Almost every innovation used in WWII, other than radar, was first employed or tried in WWI including electronic warfare, concrete U boat bunkers, magnetic mines, torpedo bombers, voice radio and guided aerial bombs. But, in many cases, these technologies were still too immature to be effective. Throughout Fleet Action Imminent I have held fast to two key themes. First, World War One was not just WWII without airplanes. Ships superficially resemble their WWII counterparts, but warship technology was undergoing a startling revolution. Within the first two decades of the Twentieth Century, propulsion changed from coal-fired reciprocating engines to oil-fired turbines. Firepower ranged from multiple battery pre-dreadnoughts and armored cruisers to the all big-gun dreadnought and the advent of centralized director fire control, extending the effective gunnery range from less than 10,000 yards to engagements exceeding 20,000 yards. Even the layout of main battery guns changed radically in that short span of years and new types like the “light” cruiser were developed. Battleships changed dramatically from the first generation dreadnoughts, launched in 1905–10, to the super dreadnoughts of 1912–14 and then to the far more capable third generation designs like SMS Baden and HMS Queen Elizabeth completed in 1915-16. As a result, WWI ships are quite different from their fully evolved counterparts employed in WWII. Admirals had to make use of eclectic fleets of co-existing assets with wide-ranging capacities and design maturity. Now, you too can have the fun of trying out these weird, wacky and wonderful ships and the challenge of making the best of their different capabilities.

Second, this was the age of mass, with battles typically employing far more ships than in WWII. Special changes have been implemented to streamline play when simulating fleet actions, highlighted through “Fleet Action” dialog boxes in the rules. Special division and half flotilla Ship Logs are provided for the shoals of Grand Fleet and High Seas Fleet DD’s and TBD’s to enable you to keep track of them in a few log pages. Divisional level gunnery for DD’s and TBD’s and a new, alternate fleet action torpedo system keeps things moving in larger battles. Individual DD Ship Logs are also provided on Royal Navy and German Light Forces pages along with those for other navies to simulate smaller actions. The Ship Logs are printed in color to aid with complex armament arrangements on some ships and have funnel layouts listed to assist you with recognition of the less familiar ships of this period.

Fleet Action Imminent also provides you access to extensive on-line resources. At http//www.odgw.com, you will find evolving data on individual ship AA outfits and aircraft, a WWI overview naval briefing to familiarize you with the period, ideas on painting and fitting out miniatures, and access to design files if you want to amend the rules to meet your own vision. You will also find an active forum to share your ideas with other naval enthusiasts and wargamers.

During the past few years, a deluge of new data on the battles and ships of WWI has become available along with shoals of exquisitely detailed miniatures in a variety of scales to enhance simulating this classic era in naval warfare. So, stow your sea bags and prepare for general quarters. Fleet action is imminent!

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Additional Products
General Quarters III Ship Logs

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Fleet Action Imminent

Jul 09 2009 02:56 AM | ODGW News in GQ3 Products

The Fleet Action Imminent (General Quarters World War One) loose leaf product integrates with the ODGW support policy. Each copy comes with its own unique registration serial number, which players use to gain access to private access are on the ODGW website. Within this area you will find EVERYTHING included in the published product. Need an extra Weather chart? No problem, download it and print it out! In addition to having access to everything in the published product, you also get many bonus items as well.

But more importantly, ODGW supports all its publications with free updates. If we update or add something to the rules, you just download it, print it, toss out the old pages, and insert the new ... and, voilà , the most current version of the rules.

In addition to the above, our loose leaf format is designed to seamlessly integrate both future publications and website downloads into one rules binder. No need to keep track of stacks of paper, multiple books, etc ... it all fits together into one binder, growing effortlessly as you need it to.

This highly expandable game includes the following: National tables for gunnery, damage, detection, and morale. Surface combat rules rewritten and streamlined for the Great War. Special fleet action rules for large WW1 battles with lots of DDs! A new fleet action torpedo system for faster and easier resolution. Color ship logs enhance the layouts of more than 500 WW1 ships. New ship and airship turn indicators measured in compass points. Coal smoke, minefields, night actions, signals, shore batteries, and airship rules for zeppelins, blimps, and 1920/1930s US dirigibles. And color ready to use airship logs.

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The Solomons Campaign

May 01 2009 02:24 AM | ODGW News in GQ3 Products

The Solomons Campaign charts the battle for Guadalcanal and the Solomons in 1942, through an innovative campaign using naval forces. The ground campaign is handled abstractly as a by-product of the naval struggle over the waters off Guadalcanal, which is as it should be. The unique decision tree design of the campaign yields a very realistic feeling to this game, with maximum replayability and many decision points for the players as they try to outwit and out fight their opponent and get needed supplies to the island. The game includes bombardment, convoy and patrol missions, as well as carrier group sweeps. Search is handled through matrix tables that take into account each sides doctrine and advantages.

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Royal Netherlands Navy Supplement

Jul 17 2007 02:32 AM | ODGW News in GQ3 Products

This downloadable Supplement includes:

  • all the RNN ships, plus several "What-Ifs," including a Dutch purchase and refit of HMS Tiger
  • ABDA Ship Data Sheets, including the oft-requested USS Omaha-class
  • Dutch aircraft and ACC logs
  • Three scenarios and ship logs
All in a downloadable .pdf !

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