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Jul 18 2011 06:49 PM | Kenny Noe in GQ3 Products
Sudden Storm is a fast moving campaign of the 1937 naval war between Japan and the US recreating the full range of surface, air and submarine warfare in both operational and tactical operations. It enables you to explore the challenges admirals on both sides would have faced if the US and Japan had ended up at war in August 1937, during the "China Incident," rather than in December 1941. A multitude of different potential strategies makes for maximum replayability with new challenges every time. Sudden Storm is the second offering the ODGW's "GQ III Decisions at Sea" series of naval campaigns. It employs an innovative campaign decision tree system that enables players to quickly assign forces and determine contacts in contested areas without the drudgery of plotting movement. This system has been evolved from the earlier TSC to encompass multiple theaters along with a broader range of missions, intelligence, repair, weather and other aspects of the campaign. A new, fast-resolution ground combat system has been added for resolving combat on diverse land objectives at campaign level.
Resulting tactical naval engagements can be fought out with any naval rules, but the campaign seamlessly interfaces with GQ III (purchased separately). In addition to background features describing the road to war, campaign level charts, OBs and campaign map; Sudden Storm contains all new color GQ III 1930s combat charts, 240 Ship Logs and 32 aircraft Formation Cards - everything needed for tactical resolution. A sheet of full-color 1937 aircraft counters on card stock is also included for those who want to resolve tactical aircraft operations, but might lack the requisite miniatures.
Sudden Storm is not just another retread of Plan Orange or WW II. Politically and geographically, it presents a very different situation from either one with only two combatants confronting each other in a world defined by 1930s technologies while everyone else is determined to remain neutral. Geography, logistics and neutral zones provide gamers with tough command and operational challenges. Naval warfare is also very different in that era. Aircraft have an important role, but lack the reach and striking power another five years will bring. Surface naval forces remain the key to controlling the seas. The IJN and USN are briefly and uniquely balanced in strength at this one moment in time. Most of the modern IJN and USN ships employed in 1942 are already available, but in different, 1937 configurations. In addition, there are no magnetic torpedo exploder problems, radar or Type 93 "Long Lance" (sic) torpedoes available yet. All this creates an ideal environment for a wide range of classic naval battles.
Sudden Storm also includes download access to 150 pages of Bonus Files. These include eight options, additional forces and Ship Logs, Coastal Defense Cards and maps of the defenses of Manila and Truk, individual carrier and airfield Flight Logs, separate full-color aircraft counters for the flights of each carrier and land based squadron featuring the unique color schemes of the times along with supplemental data on the forces and other aspects of this forgotten era. The files also provide opportunities to explore forgotten technologies like LTA dirigibles and the US flight deck cruiser.
Sudden Storm offers you a window into the fascinating colorful, forgotten world of the late '30s filled with tough command challenges and classic naval battles.
Jul 09 2009 02:56 AM | ODGW News in GQ3 Products
The Fleet Action Imminent (General Quarters World War One) loose leaf product integrates with the ODGW support policy. Each copy comes with its own unique registration serial number, which players use to gain access to private access are on the ODGW website. Within this area you will find EVERYTHING included in the published product. Need an extra Weather chart? No problem, download it and print it out! In addition to having access to everything in the published product, you also get many bonus items as well.
But more importantly, ODGW supports all its publications with free updates. If we update or add something to the rules, you just download it, print it, toss out the old pages, and insert the new ... and, voilÃ , the most current version of the rules.
In addition to the above, our loose leaf format is designed to seamlessly integrate both future publications and website downloads into one rules binder. No need to keep track of stacks of paper, multiple books, etc ... it all fits together into one binder, growing effortlessly as you need it to.
This highly expandable game includes the following: National tables for gunnery, damage, detection, and morale. Surface combat rules rewritten and streamlined for the Great War. Special fleet action rules for large WW1 battles with lots of DDs! A new fleet action torpedo system for faster and easier resolution. Color ship logs enhance the layouts of more than 500 WW1 ships. New ship and airship turn indicators measured in compass points. Coal smoke, minefields, night actions, signals, shore batteries, and airship rules for zeppelins, blimps, and 1920/1930s US dirigibles. And color ready to use airship logs.
May 01 2009 02:24 AM | ODGW News in GQ3 Products
The Solomons Campaign charts the battle for Guadalcanal and the Solomons in 1942, through an innovative campaign using naval forces. The ground campaign is handled abstractly as a by-product of the naval struggle over the waters off Guadalcanal, which is as it should be. The unique decision tree design of the campaign yields a very realistic feeling to this game, with maximum replayability and many decision points for the players as they try to outwit and out fight their opponent and get needed supplies to the island. The game includes bombardment, convoy and patrol missions, as well as carrier group sweeps. Search is handled through matrix tables that take into account each sides doctrine and advantages.
Jul 17 2007 02:32 AM | ODGW News in GQ3 Products
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