<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0">
<channel>
	<title><![CDATA[iain.ralph64@gmail.com's Blog]]></title>
	<link>https://www.odgw.com/forums/blog/7-iainralph64gmailcoms-blog/</link>
	<description><![CDATA[iain.ralph64@gmail.com's Blog Syndication]]></description>
	<pubDate>Thu, 23 Mar 2023 15:14:51 +0000</pubDate>
	<webMaster>tu.tran@odgw.com (Old Dominion GameWorks)</webMaster>
	<generator>IP.Blog</generator>
	<ttl>60</ttl>
	<item>
		<title>What is the rationale for national differences in turret hits leading to explosions?</title>
		<link>https://www.odgw.com/forums/blog/7/entry-29-what-is-the-rationale-for-national-differences-in-turret-hits-leading-to-explosions/</link>
		<category></category>
		<description><![CDATA[I am new to GQ3 and first few encounters between opposing ships has led to an extraordinary high number of ships detonating.<br />
<br />
I have noticed that the French ships are slated to blow up 33% of the time after a single turret hit (which seems extraordinarily high), most other nations at 25% (including the RN, which seems to fly in the face of their wartime record) while the German and US ships are rated at 1/12 chance which seems far more realistic.<br />
<br />
I cannot find any information on what was fundamentally different between the various nation's turret and magazine layouts that would suggest a fundamental difference in risk.<br />
<br />
Do the game designers have any information on this?]]></description>
		<pubDate>Thu, 23 Mar 2023 09:48:02 +0000</pubDate>
		<guid isPermaLink="false">https://www.odgw.com/forums/blog/7/entry-29-what-is-the-rationale-for-national-differences-in-turret-hits-leading-to-explosions/</guid>
	</item>
</channel>
</rss>