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Defending The Malay Barrier (Loose Leaf)


Defending the Malay Barrier, The ABDA Campaign is a historical naval campaign of the first months of World War II in the Pacific, specifically in the area of the Southern Philippines and Netherlands East Indies (NEI). It is based on the General Quarters Third Edition (GQ 3.3) Decisions at Sea campaign system introduced in Old Dominion Game Work's (ODGW's) The Solomons Campaign (TSC) and Sudden Storm, The Japanese American Naval War of 1937. While designed for GQ 3.3, it can be used with any World War II naval miniatures rules. In cases where direct references to GQ 3.3 are made, players using other rules will need to "translate" those references to the other rule system being employed.
  • Recreate the 1941 - 1942 Japanese campaign for the conquest and the Allied ABDA Command's defense of the Malay Barrier
  • Accurate Orders of Battle adaptable to any naval game system
  • Mapless search method that requires no plotting
  • Tactical battles generated by unique decision tree method
  • Maximum replayability provides new challenges every time
  • Options for Force Z, Dutch Battlecruisers and more
*** Loose-Leaf - US 3-Hole Punch Only ***

Product ID: 04-305

$14.95

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North Sea Campaign (Loose Leaf)


Under Admiral Tirpitz, with the active encouragement of Kaiser Wilhelm, Germany committed to a naval construction program designed to challenge British control of the North Sea. In less than two decades the resulting Anglo-German Naval Arms Race was one of the primary causes of the Great War.

Within weeks of the outbreak of war in August 1914 millions of soldiers were engaged in combat. On the Western Front German armies violated Belgian neutrality to gain easy access to northern France. While this gambit did open a promising route to Paris, it had a fearful political price as treaty obligations brought England into war.

For a few weeks in the later summer of 1914 it looked like German armies might capture Paris, scoring a knock-out blow. When they failed, and a stalemate descended all along the front from the Swiss border to the English Channel, the North Sea became the only other theater that offered a way to quickly bring the war to a conclusion.

For a variety of reasons, including the British advantage in capital ships, a major fleet action did not occur until Jutland in May 1916. Still, there were numerous occasions early in the war when the fleets could have clashed, and the stakes were high indeed. Churchill later described Admiral Jellicoe, commander of the Grand Fleet, as “the only man on either side who could lose the war in an afternoon,” an indication of the importance for England to maintain control of the North Sea.

This campaign game, focusing on the early war, offers players a chance to fight out a series of actions that helped shape the campaign, and that offered the possibility of a major fleet action.

Players will face both strategic and tactical decisions with the fog of war (sometimes literally on the North Sea) may confer advantages or devastating disadvantages.

The campaign is compatible with virtually any miniatures rule set. The strategic decision model provides replayabililty as no two campaigns will be the same, especially combined with a wide variation in possible tactical encounters. And there is always the possibility that control of the North Sea will come down to one afternoon.

*** Loose-Leaf - US 3-Hole Punch Only ***

Product ID: 04-304

$14.95

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North Sea Campaign (Digital Download)


Under Admiral Tirpitz, with the active encouragement of Kaiser Wilhelm, Germany committed to a naval construction program designed to challenge British control of the North Sea. In less than two decades the resulting Anglo-German Naval Arms Race was one of the primary causes of the Great War.

Within weeks of the outbreak of war in August 1914 millions of soldiers were engaged in combat. On the Western Front German armies violated Belgian neutrality to gain easy access to northern France. While this gambit did open a promising route to Paris, it had a fearful political price as treaty obligations brought England into war.

For a few weeks in the later summer of 1914 it looked like German armies might capture Paris, scoring a knock-out blow. When they failed, and a stalemate descended all along the front from the Swiss border to the English Channel, the North Sea became the only other theater that offered a way to quickly bring the war to a conclusion.

For a variety of reasons, including the British advantage in capital ships, a major fleet action did not occur until Jutland in May 1916. Still, there were numerous occasions early in the war when the fleets could have clashed, and the stakes were high indeed. Churchill later described Admiral Jellicoe, commander of the Grand Fleet, as “the only man on either side who could lose the war in an afternoon,” an indication of the importance for England to maintain control of the North Sea.

This campaign game, focusing on the early war, offers players a chance to fight out a series of actions that helped shape the campaign, and that offered the possibility of a major fleet action.

Players will face both strategic and tactical decisions with the fog of war (sometimes literally on the North Sea) may confer advantages or devastating disadvantages.

The campaign is compatible with virtually any miniatures rule set. The strategic decision model provides replayabililty as no two campaigns will be the same, especially combined with a wide variation in possible tactical encounters. And there is always the possibility that control of the North Sea will come down to one afternoon.

Product ID: 04-304DX

$2.75

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Post Captain: Ship base 4" x 1.5"


Transparent acrylic ship base, 4" x 1.5", 1.5mm thick with rounded corners and etched wakes.

Note: Miniatures not included


$2.25

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Post Captain: Ship base 4" x 1.25"


Transparent acrylic ship base, 4" x 1.25", 1.5mm thick with rounded corners and etched wakes.

Note: Miniatures not included


$1.50

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Post Captain: Ship base 2.5" x 1"


Transparent acrylic ship base, 2.5" x 1", 1.5mm thick with rounded corners and etched wakes.

Note: Miniatures not included


$1.25

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Post Captain: Ship base 2" x 1"


Transparent acrylic ship base, 2" x 1", 1.5mm thick with rounded corners and etched wakes.

Note: Miniatures not included


$39.95

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Post Captain (Loose Leaf)


There have been a number of fine games written to simulate the great fleet actions that decided the fate of nations. But, these battles can be counted on two hands. For every fleet action, there were a hundred frigate, sloop and small ship of the line engagements that turned “command of the sea” into the daily reality of using and controlling the sea lanes.

It is time for a game that focuses on the single ship duels and small squadron actions that were the main fare of sea officers - a game that provides you an opportunity to highlight seamanship and experience the differences in armament, crews and types of ships along with the details of sea tactics in this era. POST CAPTAIN has been developed to do just that.

It enables you to simulate convoy actions, commerce raiding, cutting out expeditions, gunboat clashes, and shore raids along with a variety of single ship duels and small squadron actions. Boat and cargo handling, challenge and deception, current and tide, floating batteries and shore defenses, kedging, mortar bombardments by bomb vessels, prize crews, stern way, blanketing and wind shadow and the less well known types of sailing rigs and vessels are all covered

Set during naval warfare in the period 1793 - 1815 ( the height of Age of Sail Era - the Napoleonic Wars and the War of 1812) and is designed for naval miniatures of all scales.

*** Loose-Leaf - US 3-Hole Punch Only ***

Product ID: 06-101

$39.95

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Post Captain (Digital Download)


There have been a number of fine games written to simulate the great fleet actions that decided the fate of nations. But, these battles can be counted on two hands. For every fleet action, there were a hundred frigate, sloop and small ship of the line engagements that turned “command of the sea” into the daily reality of using and controlling the sea lanes.

It is time for a game that focuses on the single ship duels and small squadron actions that were the main fare of sea officers - a game that provides you an opportunity to highlight seamanship and experience the differences in armament, crews and types of ships along with the details of sea tactics in this era. POST CAPTAIN has been developed to do just that.

It enables you to simulate convoy actions, commerce raiding, cutting out expeditions, gunboat clashes, and shore raids along with a variety of single ship duels and small squadron actions. Boat and cargo handling, challenge and deception, current and tide, floating batteries and shore defenses, kedging, mortar bombardments by bomb vessels, prize crews, stern way, blanketing and wind shadow and the less well known types of sailing rigs and vessels are all covered

Set during naval warfare in the period 1793 - 1815 ( the height of Age of Sail Era - the Napoleonic Wars and the War of 1812) and is designed for naval miniatures of all scales.

Product ID: 06-101DX

$34.95

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Mein Zombie Core Rules (Digital Download)


Mein Zombie is a flexible and expandable 1:1 rule system for recreating the massive Zombie infection. Designed to be used with miniature scales from 15 up to 28mm, it is based around out innovative Drop-In game system. Players from novice to veteran will find it easy to customize the game to their particular gaming style.

This player-friendly approach to war gaming builds around solid and easily learned basic rules, which present an excellent balance of playability and historical accuracy. Once you quickly learn the core rules, you simply "drop in" additional rule modules as you see fit. Each Drop-In utilizes the same terms and mechanics for entirely seamless integration into a full-featured game system.

As with all ODGW rule systems, players may register their game using a unique serial number located inside. Registration allows the player free access to a private area of the ODGW Internet Website where updates and bonus files can be found. No more buying a totally new game system every few years just to keep current... with the ODGW Update Website, you will always have the most current copy of the rules and supplements that you own.

Look for other products in the Mein Zombie line from Old Dominion GameWorks. Products such as Scenario Packs, Campaign Packs, Data Books, and other supplements expand upon the Core Rules.



Product ID: 05-101DX


Online Access is available for many ODGW published products as well as some Online Only products. After processing your order, you will be given access to the appropriate Private Download Library where you can download the entire product. With Online Access, you will not receive a printed copy of the publication.

NOTICE: Online Access is usually granted within 24 hours of placing your order.