questions of triple turrets
#1
Posted 03 March 2010 - 06:29 PM
#2
Posted 04 March 2010 - 09:03 PM
- Kenneth D. Hall likes this
#3 Guest_HotRob33_*
Posted 21 June 2011 - 11:36 AM
#4
Posted 13 December 2011 - 05:21 PM
So the Graf Spee, having 6x 11" guns has three dice even though each turret has 3x 11".
I have been playing that if a turret has 3 guns you round it down to 2 and if it has 1 gun you round it up to 2.
How would this work on the Littorio class were there are 9x15inch guns. Would this mean that you would get 8 dice?
#5
Posted 13 December 2011 - 10:11 PM
Hang on, I'm confused now.
So the Graf Spee, having 6x 11" guns has three dice even though each turret has 3x 11".
I have been playing that if a turret has 3 guns you round it down to 2 and if it has 1 gun you round it up to 2.
How would this work on the Littorio class were there are 9x15inch guns. Would this mean that you would get 8 dice?
Whoa! Clarification is in order....
You count the total nummber of guns firing (not turret by turret) and divide by 2 to get the number of D12s to roll. In cases of an odd number, you round up if the guns are single mounts and round down if triple mounts . So the Graf Spee (with 2x3 11") would have 6 guns in total firing which results in rolling 3 D12s (6 divided by 2 equals 3). If she loses a turret, her total fire is now 3 11" which results in rolling 1 D12 (6 divided by 2 equals 1.5, rounded down to 1 for a triple mount).
Now for the Littorio (or any ship with 3 triple turrets), the total number of guns firing would be 9 which results in 4 D12s (9 divided by 2 equals 4.5, rounded down to 4 for triples mount). If a turret is lost, the resulting 6 guns would roll 3 D12s, and if another is lost (bad news, that) then the remaining 3 guns would get 1 D12.
The reason for this, is that triple turrets tended to be less effective (due to more cramped design, ammo supply restrictions, fire dispersion and other issues) compared to twin turrets.
#6
Posted 14 December 2011 - 04:43 AM
#7
Posted 30 December 2011 - 05:26 PM
(snip) This reflects a fundamental design trade off all naval designers faced in which the weight savings of triple turrets was countered by the increased vulnerability to damage. This was certainly a concern for USN designers. who finally decided that the weight savings and reduced lengths of hulls that needed to be armored were worth the risk. That is more of an issue when a ship has only two triple turrets. Additionally, it was generally agreed that triple turrets did not provide much advantage over twin turrets in the fall of shot. When firing salvos of six or nine shells into the impact area, this difference was minor as there was enough cumulative dispersion in the impact zone. But, it became more pronounced when only a single turret was employed. Hence, the rule to round down for a single turret.LONNIE
This is a clear and concise explanation. I've had players kvetch about this rule in the past, and this will help.
#8
Posted 12 December 2012 - 02:34 PM
#9
Posted 20 February 2013 - 02:58 AM
#10
Posted 20 February 2013 - 07:12 PM
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