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Savo Island "Detection" question


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#1 Aman

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Posted 19 August 2011 - 10:14 PM

On p.28 of TSC, it says that Allied vessels are only permitted course changes after the detection of enemy vessels, OR "upon receipt of a message from a friendly vessel of a sighting (see Radio and Visual Communication)".

Where is "Radio and Visual Communication"? Don't see it in TSC. Or is it another way of saying "Tactical Communication Between Ships"? In which case it's irrelevent if you're playing one person a side.

#2 gregoryk

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Posted 22 August 2011 - 11:06 PM

On p.28 of TSC, it says that Allied vessels are only permitted course changes after the detection of enemy vessels, OR "upon receipt of a message from a friendly vessel of a sighting (see Radio and Visual Communication)".

Where is "Radio and Visual Communication"? Don't see it in TSC. Or is it another way of saying "Tactical Communication Between Ships"? In which case it's irrelevent if you're playing one person a side.

Radio and Visual Detection are in the main GQIII yes it does mean optional rule 1.20 "Tactical Communication Between Ships." Pure chaos can ensue with several players per side, which would make for a more realistic game, albeit a frustrating one.

Cheers,
Gregory

#3 Aman

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Posted 25 August 2011 - 11:05 PM

yes...but with two players, one per side, it results in no chaos or confusion...
:)

#4 Cpt M

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Posted 28 August 2011 - 10:47 AM

yes...but with two players, one per side, it results in no chaos or confusion...
:)


Depicting the "fog of war" on the tabletop is (and always will be) difficult, especially so with night combat. In your particular case, the best advice would be to use a prepared set of sailing orders that a force would have to follow until contact is established. The orders can as simple as "cruiser division A proceed along bearing X for Y turns" (you could even use a simple map to indicate this). This would require some discipline on the part of the player (example: if CA division A detects an enemy force while CA division B does not, then the player would need to continue to move CA division B per their orders while CA division A could react to the newly found enemy). There is no perfect solution, short of using a double blind system with a referee (and even that has its problems), but the above should introduce some degree of the "friction" of battle.

#5 Aman

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Posted 28 August 2011 - 09:39 PM

In the end, given the Navy's own account of difficulty with the TBS radios, I opted for my screening force to have to successfully make the TBD broadcast to the next force (50-50 skill test) and then that force had to succeed in hearing it (50-50 skill test), and when they succeeded in making the broadcast that they were under attack, I let that next force change speed and direction.

Not in the rules, but a close read of the download from the USN made me feel it is a realistic rule.

#6 Cpt M

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Posted 29 August 2011 - 01:33 AM

In the end, given the Navy's own account of difficulty with the TBS radios, I opted for my screening force to have to successfully make the TBD broadcast to the next force (50-50 skill test) and then that force had to succeed in hearing it (50-50 skill test), and when they succeeded in making the broadcast that they were under attack, I let that next force change speed and direction.

Not in the rules, but a close read of the download from the USN made me feel it is a realistic rule.


Definitely sounds like a reasonable solution.




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