Volley Fire problems
#1
Posted 04 December 2005 - 04:08 AM
#2
Posted 04 December 2005 - 06:07 AM
#3
Posted 07 December 2005 - 08:29 PM
#4
Posted 07 December 2005 - 11:43 PM
I mean the "Volley Fire" rule from the Direct Fire Chapter, page 7.7.The "discovery of (volley)fire" literally killed overwatching in my group. MZAs for volley fire, not sure where that came, from. I know a side can declare volley fire or "firefight" if the unit being hit has been attcked by the same unit more than twice.
Post edited by: mazgier, at: 2005/12/07 22:19
#5
Posted 08 December 2005 - 11:04 AM
A. As per the current rules, yes. Individual smoke rounds as fired by tanks, mortars or guns not fired in batteries is removed as soon as the firing unit is activated. Smoke fired by a battery is dispersed (i.e. one smoke marker is removed the rest are moved in the direction of the wind at the speed of the wind) when the battery is activated. Note that this is changing in the upcoming revision of the Core Rules. Smoke will be dispersed at the end of the firing units next activation. Example: a Sherman fires a smoke round on turn 3. The smoke marker will be removed on turn 4 AFTER the Sherman has activated and completed its actions.1) Volley Fire, Overwatch and dispersing smoke -Q. The smoke disperses at the beginning of the unit's activation (before any other action?).
A. Yes. Chapter 7, page 7.6, 3rd column, near top; "Stands revealed by the dispersion of smoke may trigger opportunity fire."- Q.Stands revealed by dispersing smoke do trigger OW fire.
A. As per the rules, as is right now, I would say A. Since the smoke dispersion triggers the overwatch then the overwatch would go first simply because it is the first thing that the Overwatch unit can react to. Effective Volley Fire is used to delay Overwatch fire if the eligable stands did a Fire-Move action (Can be used by Fire-Halt action stands but really gains little benefit other than the -1 modifier for Morale Checks) since, quote from Chapter 7, page 7.8 3rd column near top; "Any enemy on Overwatch may react only AFTER all shots in the Volley have been worked out." I use the word "Effective" since taking Op Fire must be triggered by an enemy action, Op Firing after an attacking stand fires (at the Op Firing stand, anyway) puts the Op Firer at a disadvantage. Whereas, if the Op Firer is shooting at a target that moved prior to its declared shot at the Op Firer would have the advantage of the first shot. Thus, if 5 x Shermans declared Volley Fire, declared their targets then did a Fire Move Action (Use the Bonus Move to Fire and the Standard Action to Shoot, then the target stands, lets say 2 x Panthers, if on Overwatch, would not be able to fire untilthe Volley Fire of the 5 x Shermans is resolved. This allows the Shermans to use the movement to close or open the range and/or duck into cover while taking the shot. Volley Fire can be used by stands in Fire-Halt, but is not nearly as effective simply because the OP Fire stands can only react to the fire so the Volley Firing stands gain no true advantage since they cannot be fired upon until their shots are worked out.Hope this helps some... :)- Q.Assuming that the unit behind smoke declares Volley Fire what happens first?A. Smoke disperses, the OW fire is resolved, Volley fire doesn't help here.B. Smoke disperses, Volley fire is resolved, what survived may fire OW.
Post edited by: bbenge, at: 2005/12/08 09:06
#6
Posted 09 December 2005 - 04:28 AM
That's the reason why we never used it – it seemed unecessarily outside the rules. Never missed it, either.GregorySacha wrote:
I mean the "Volley Fire" rule from the Direct Fire Chapter, page 7.7.The "discovery of (volley)fire" literally killed overwatching in my group. MZ<br><br>Post edited by: mazgier, at: 2005/12/07 22:19As for volley fire, not sure where that came, from. I know a side can declare volley fire or "firefight" if the unit being hit has been attcked by the same unit more than twice.
#7
Posted 09 December 2005 - 09:29 AM
#8
Posted 09 December 2005 - 03:31 PM
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