I run lots of large infantry units and trying to keep up with each stands condition is driving me nuts. I don't want to worry is one of my stands that was damaged and suppressed is ready to run or goes broken, I am more worried about each unit, not the stand in the back just took a hit by a mortar and is running off the board. I am not big on being a book keeper how each stand is doing, don't mind it for tanks you have like 24 that is not a problem, with my infantry I have at time like 56 of them I am going nuts trying to be a book keeper, is their an easer solution to do just the condition of the over all unit?
Moral for stands vs unit
Posted 21 November 2020 - 09:30 PM
In my experience, not just with Mein Panzer but with almost all of the rulesets I've used for 20th century warfare, the number of stands I can manage is pretty consistent regardless of whether the stand is infantry, support weapons, or tanks.
This is one of the reasons I have decided to pass on fire-team (or half-squad) based infantry rules. Mein Panzer v1 rules were based this way. Several other rulesets I played over the years were based this way. I found it didn't work for me for exactly the reason you describe -- I would have maybe 10 or 20 tanks in a company, but 35 or 40 infantry stands in a company. It was unbalanced -- the "granularity" of the vehicles was different than the "granularity" of the infantry -- infantry stands were too small, too weak, and too numerous. They became a burden.
When I tried to do combined arms games, at game time the flow was: some maneuvering, the tanks start shooting, it's getting interesting, the infantry transports rush in to get to the action, the infantry gets out of it's transports to get into the battle, and the game grinds to a crushing halt. By the second turn after the infantry have de-bussed everyone is ready to pick up their pieces and go home because the last two turns took 3 hours.
My greatest delight in MP v2 is that I don't experience this at all. I have fought numerous combined arms actions, and the infantry play flows as steadily as the armored play. Infantry are relevant, playable, and mix well with the tanks on the tabletop at game time.
But it only works that way if I stick to about 20 - 25 stands or vehicles per player. Maybe if I did two or three games in a row in fairly quick succession, so that I, and some of the other players, were feeling very confident and fluent with the rules, then maybe we could go up to 30 stands or vehicles per player.
With 1-vehicle-per-model and 1-squad-per-stand basing, I need about 16 - 18 stands to make a company for most armies. Russian tanks will be fewer, Italian infantry will be more, but in general I get about 16 - 18 stands per company. So with my self-imposed 20 - 25 stands limit I can give each player a company with 1 or 2 attached supporting resources. If I want a larger game, with perhaps battalion-sized forces, I scale up by adding more players, not by giving more pieces to each player.
For me I would not try to do 50 stands per player. Nope. Not gonna work for me.
Your tankage may vary.
(aka: Mk 1)
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