Jump to content


Photo

Armada Argentine CRTs


  • Please log in to reply
No replies to this topic

#1 W. Clark

W. Clark

    Lt Colonel

  • Members
  • 604 posts
  • LocationOregon, out in the sticks

Posted 16 February 2023 - 04:33 PM

I just know that there is someone out there with a WWII era Argentine Navy who is waiting patiently for the ABC Supplement. I wanted to use my Argentines so badly that I made up a conflict between them and the Dutch over Dutch Guiana and the Argentines won. The AAR was posted on the Forum, but have been lost in the data dump awhile back. In any case I thought that I'd post my attempt at an Argentine CRT and see what you think. And if any of you with greater knowledge and computer skills can improve on this; please do and post the result. So, without further to do' here the ARA's CRTs. Blast it, my MS Word doc did not paste very well. I'll try and attach the file for down load.

 

Argentine Gunfire CRTD12

DCT

12” US

7.5” It

6” B

6” US

4.7” B

4” B

3.9” It

Dark

24000

 

½ CA

½ CA

(old)

 

 

 

15000

21000

½ BC

1 CA

1 CL

 

 

 

 

12000

18000

½ BD

1 CS

1+ CS

 

½ CL

½

 

10000

15000

1 BC

1+ CL

1+ CL

½ CL

1

1

 

8000

12000

1+, 2 BB

1+, 2 CL

1+, 2 CL

1+ CL

1+

1+

½

6000

9000

1+, 2 BA

1+, 2 CA

1+, 3 CA

1+, 2 CL

1+, 2 CS

1+, 2

1+

4000

6000

1+, 3 BA

1+, 3 CA

1+, 3 CA

1+, 2 CL

1+, 3 CL

1+, 2 CL

1+, 2

2000

3000

1+, 3 BA

1+, 3 BD

1+, 3 CA

1+, 3 CA

1+, 3 CA

1+, 3 CL

1+, 3 CL

 

 

Equivalent Hits

BA

x ½

 

 

 

 

 

 

BB

x 1

 

 

 

 

 

 

BC-BD

x 1.5

½ C-S-T

½ C-S-T

½ C-S-T

½ C-S-T

 

 

CA-CS

x 2

x 1

x 1

x 1

x .5

½ C-S-T

½ C-S-T

DD

x 3

x 1.5

x 1.5

x 1.5

x 1

x .5

x .5

Red= D20     Green= Rapid Fire 4” – 6”           11= 1 hit       12= 2 hits

Gunnery CRT Modifiers  Roll if net .5 Odd= hit       3 EDR= Illuminated

Evasive Action by Cruisers or DDs: ½ D12s   Air Spot: Down 1 row

Target DIW: Down 1 row                                    7.5” + vs DD: Up 1 row

4-point urn: Up 1 row                                          2+ Batteries: Up 1 row

Firing Ship unengaged: Down 1 row               Crossing T: Target Armor down 1 lvl

Target Illuminated: Down 1 row (only during Dark

Gunfire DamageD12

Die Roll

BA-B*

CA-CS

DD

Die Roll

1

FP + Fire

FP + Fire

DC + Fire

1

2

Tertiary + TT

TT + SL

TT + SL

2

3

Secondary

Secondary

TT Mount

3

4-5

Main Turret

Main Turret

Gun Mount

4-5

6-8

1 Hull box

1 Hull box

1 Hull box

6-8

9

1 Hull box

Bulkhead

Bulkhead

9

10

Secondary

Engineering

Engineering

10

11

Main Turret

Main Turret

Gun Mount

11

12

Critical Hit

Critical Hit

Critical Hit

12

Bulkhead= 1 Hull box Fire= ½ Hull box/GT  FP= Float Plane SL= Searchlight TT= Torpedo Tubes

Damage ControlD12

 

Ammunition

Bulkhead-Fire

Engineering-Rudder

Sensor-WT

Fix

1-9

1-5

1-4

1-2

Fail

Explodes

1 Hull- ½ Hull

9+ Crew can’t repair

9+ Crew can’t repair

Critical HitD12

1-2

Fire Control

DCT out= Up 1 row              All DCT out= Up 2 rows

3-4

Bridge-CT

Steer the same course next GT + Sensors/WT out

5-7

Ammunition

Turret out & Explode if fail to flood magazine

8-10

Engineering

Limit max speed to knots in center hull box

11-12

Rudder Jam

1-4 Port      5-8 Center      9-12 Starboard

Torpedo CRTD12

21” Standard

3 TT Mount

4 TT Mount

Long Range

DIW

1-8

1-9

DIW

4400

1-6

1-7

3500

 

1-5

1-6

7000

 

1-3

1-4

8500

Torpedo CRT Modifiers                                                               Torpedo EvasionD6

Target DIW: Up 2 rows    Target < 15 kts: Up 1 row            Day 1-2         Dark 1

Bow Arc: Down 1 row      Stern Arc: Down 2 rows              Hit < spread RR +1

Mine & Torpedo DamageD12

Die Roll

BB

CL

DD

Die Roll

1

1 Hull

2 Hull & Fwd

2 Hull & 2 Fwd

1

2-3

1 Hull & Fwd

3 Hull & 2 Fwd

4 Hull & Engineering

2-3

4-5

1 Hull & Fire

3 Hull & Fire

Bulkhead & Fire

4-5

6-7

2 Hull & Fwd

4 Hull & Eng

Sunk

6-7

8-9

3 Hull & Eng

6 Hull & Eng

Sunk

8-9

10-11

2 Hull & Aft

3 Hull & 2 Aft

Sunk

10-11

12

1 Hull & Critical

2 Hull & Critical

3 Hull & Critical

12

No UE Odd= 2 Engineering

Notes

  1. I used the US WWI 12” for the 12”
  2. I used the RM WWII 7.5” for the 7.5” and modified Equivalent hits up .5
  3. I used the Brits for the 6”, 4.7” and 4”
  4. I used RM torpedoes
  5. I used RM stats for damage control.

 

Attached Files






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users