Multi-player Game
#1
Posted 01 November 2007 - 07:58 PM
#2
Posted 02 November 2007 - 07:28 AM
#3
Posted 05 November 2007 - 04:24 PM
#4
Posted 05 November 2007 - 07:56 PM
Bob,Differently than Mein Panzer, why do the extra units activate at the end of the turn?GregoryHey Joe,Activate the same as Mein Panzer.Note that if one side has more activating units then the other, then the extra units will activate at the end of the turn.Example: The Confederate players have 6 units each and the Union players have 5 units each. The game turn will consist of 5 activations with the Confederate players activating their 5th and 6th units last. The Activation chart would like this:
#5
Posted 06 November 2007 - 07:36 AM
Quoting Jon; "In ABL, unlike MP, units can be combined and/or lost causing the usual Mein Panzer activation method to be difficult to manage. This is why extra units are activated at the end of the turn, which is contrary to what you are used to in Mein Panzer.However, there is an optional rule in ABL where you can use the same activation method. It may require some additional recordkeeping but there is a form (I think) included allowing you to change your number of activations per turn. We made that optional as it is usually easier to just activate the extras at the end of the turn. The rules will explain it in more detail. " ;)"Differently than Mein Panzer, why do the extra units activate at the end of the turn?"
#6
Posted 14 November 2007 - 06:23 PM
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