Jump to content


Photo

relative and absolute values in rules


  • Please log in to reply
4 replies to this topic

#1 Radek Gozdek

Radek Gozdek

    Corporal

  • Members
  • 51 posts

Posted 24 November 2007 - 05:55 PM

DIW value are absolute 3 hb lost and does'nt work well. Ex, Mogador, after 3 HB hits can made 27 knots and are far away from Dead. Similiar Yamato.Idea was good, but realization not. Mutch better was speed limit to DIW as much relative solutions. Torpedo CRT still has too less rows do modify

#2 Cpt M

Cpt M

    Colonel

  • ODGW Retired Staff
  • 939 posts

Posted 24 November 2007 - 07:53 PM

DIW value are absolute 3 hb lost and does'nt work well. Ex, Mogador, after 3 HB hits can made 27 knots and are far away from Dead. Similiar Yamato.

If you check the Amendment 1 Rule Changes, you will find that the requirement to go Dead In the Water (DIW) after the loss of 2 hull boxes (not 3) due to a torpedo hit has been dropped.I might point out that Mogador (one of the French super-destroyers), as has been previously pointed out, is the extreme case of destroyers. It is the largest (4018ton full load) of ANY destroyer built to the time with a speed (38kts ) well in excess of its contemporaries. The result is that the drop in speed per hull box loss is going to be considerably less due to the fact she has so many more hull boxes. The same situation applies to Yamato (69990 tons full load which outweighs every other battleship ever built).

Torpedo CRT still has too less rows do modify

The same could be said of ANY damage table from ANY set of rules. When designing such a table, you are constrained by the range of possible outcomes and the requirement to fit those within the confines of the damage system of the game. At some point, you run the risk of either repeating results or parsing the results so fine that the difference is irrelevant. As it stands, the table presents a good spread of possible outcomes based on the historical record. Of course, if you wish a larger table, feel free to design your own.

#3 Radek Gozdek

Radek Gozdek

    Corporal

  • Members
  • 51 posts

Posted 27 November 2007 - 04:56 PM

OK - but what about base German DD, deadly speeding 30-29 knots? ALL german ships can reach 20 knots as DIW :) Nice Dead - Bismarck at 24, Hipper 26 :)Also base ijn CA - 28-26 knots :)You still can't undrstood, that extreme example serve to better explanation of error. All German DD are exception or a rule?

#4 gregoryk

gregoryk

    GQ3 Product Manager

  • ODGW Retired Staff
  • 1,048 posts

Posted 27 November 2007 - 06:43 PM

Ragozd,What exactly are you arguing for? The effect of one torpedo is enough to take out three-four hull boxes for each hit on heavy cruisers, and this usually includes an Engineering or turret hit on top of that. The expected DD result for one torpedo is SUNK! What would you prefer the torpedo do?Gregory

#5 Cpt M

Cpt M

    Colonel

  • ODGW Retired Staff
  • 939 posts

Posted 27 November 2007 - 07:09 PM

OK - but what about base German DD, deadly speeding 30-29 knots? ALL german ships can reach 20 knots as DIW Nice Dead - Bismarck at 24, Hipper 26 Also base ijn CA - 28-26 knots

Are you referring the effect of an engineering hit as outlined in section '1.7.2 Damage Descriptions-Engineering'? (If that's the case, I suggest you re-read the section as you have misinterpreted the rule.) Otherwise, could you please clarify your question?




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users