Main batteries comprising a single gun fore & aft
Posted 20 January 2008 - 02:07 PM
Posted 21 January 2008 - 06:29 AM
Posted 21 January 2008 - 09:56 AM
Posted 21 January 2008 - 10:55 PM
Well, yes & no.In the 3 minutes shooting represented by a game turn, a single gun could hit several times. And in the game, each pair of guns can get 3 hits at close range.
My 2¢ ... a single gun can either hit or miss... two guns can hit once, twice or miss.
Posted 22 January 2008 - 04:50 AM
Posted 22 January 2008 - 09:07 PM
One of us is missing something.As I read the rules, for each dice rolled (whether it be for one or two guns) you can miss or hit once, twice or three times. Rapid fire only increases the probability of getting hits, not the number of hits obtained.So my understanding is that a pair of guns can get up to 3 hits in a turn, or 1.5 per gun.
Bill,Not to be obtuse, but if you hit in the turn, you hit once ... if rapid fire or some other modifier comes into play, you could obviously get more hits, but in general, a single 10-12 inch gun gets one try per turn.Am I missing something unsaid?Jim
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Posted 23 January 2008 - 04:51 AM
Posted 26 October 2012 - 02:39 PM
Chessex now makes 24 sided dice. Our answer is have you roll a D24 instead of a D12.
I'm a little concerned that the rule covering odd guns (round up if single mounts, round down if triples) has a adverse effect on a significant number of WW1 vessels (that is adverse in game terms though not to the ships themselves).The ones I'm talking about are those with a main battery conprising of just 2 guns, mounted singly, one fore & one aft. Examples include the British Bristol CL, Good Hope CA & Goshawk DD, the German V1 TBD, the Austrian Kaiser Karl VI CA & Balaton DD, the Italian Roma B* & Libia CS and the Russian Bayan II CA & Gaidamak DD.With this layout, the rule means that these ships fire fore or aft with half their battery just as effectively as on the broadside with a full battery.What do other people think? Am I worrying about this too much or do we need a rule to stop this effect?My thoughts would be either shift up one row if only one gun is firing or use a D20 instead of a D12 for the odd gun (which could be done for all odd single-mounted guns, eg 1 D12 plus 1 D20 for 3 single mounted guns).Bill MacGillivray
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