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Voluntary Mission Abortion


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#1 W. Clark

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Posted 08 January 2019 - 03:46 PM

Can you abort a mission voluntarily? If yes; where is that stated in the rules? And if it is not stated in the rules; then under what set of specific circumstances can you abort voluntarily?



#2 Dave Franklin

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Posted 09 January 2019 - 09:34 PM

I covered this in a previous thread, but I'll copy it here:

 

Well, let's define a few terms.  In my mind, to "abort" means that a mission has actually sortied.  A further definition: "voluntarily abort" means to abort a mission [that has sortied], prior to/without any enemy cause (e.g. actual damage, and/or confirmation of [typically superior] enemy forces).

 

My position/ruling is you cannot "voluntarily abort".  The campaign rules don't say you can, so you can't.  Would it have been better if it had been explicitly stated?  Yes.  Do I hope the position/ruling that if the campaign rules don't say you can, so you can't, doesn't come back to bite me later?  Also yes.

 

In game terms, when a ship susceptible to breakdown does so, you have the option to continue the mission, or "scrub" - i.e. not to sortie.  So that is not a "voluntarily abort".

 

For the verbiage below, I'm talking surface forces...

If you get to the table top, and determine you're in a tactically disadvantageous situation, whether it be due to the time of day and/or the forces arrayed against you, or whatever, you can attempt to "break contact" [per GQ 3.3 section 1.12.8] once you actually "detect" (i.e. via radar) or visually "acquire" the enemy.

I suppose that also means, per campaign rule 2.6.3 Engagement vs. Contact, that if you don't satisfy the requirements to call it an "engagement", the mission is not "aborted", nor can it be "voluntarily aborted".






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