Equivalent hits - DDs vs battleships
#1
Posted 29 December 2006 - 08:04 AM
#2
Posted 29 December 2006 - 08:44 AM
#3
Posted 29 December 2006 - 03:13 PM
ragozd,Go to the General Quarters House Rules to see a possible solution to your questions. Fyi, this is now an "official" optional rule in the new Royal Netherlands Navy supplement.Cheers,Gregorysee my proposition to house rule topic. broblem is bigger - US DD had max armour penetration CL - yes - can't penetrate CA!I have three solutions 1) addintional row for 3000y with 1 level bigger armour penetration2) additional 1/3 or 1/4 eqiuvalent hits 3) if ship haed all unarmored section destroyed should fled. That rule should be playtested, but well armoured ships receive a lot of hits at armoured parts, and that rule should work wery well
#4
Posted 29 December 2006 - 03:13 PM
#5
Posted 29 December 2006 - 07:03 PM
#6
Posted 01 January 2007 - 04:57 AM
#7
Posted 14 March 2007 - 03:38 AM
#8
Posted 14 March 2007 - 09:05 AM
I am not sure I understand. In the event, Scharnhorst only had her radar smashed and some other above decks damage by Force 1 until Force 2 with HMS Duke of York arrived. It was Konteradmiral Bey's decision to disengage historically, knowing that he was likely to be trapped, but the well-armored German Ship may very well have taken out the two Royal Navy cruisers of Force 1. In the event, over fifty torpedoes were fired at Scharnhorst by Force 2's RN cruisers and destroyers, and a Norwegian destroyer. They scored an estimated thirteen torpedo hits. However, these torpedo attacks did not occur until fire from Duke of York had already knocked out A turret and severed a steam line, slowing Scharnhorst to 10kts.If Force 1 was unable to stop Scharnhorst, that seems perfectly reasonable. Cheers,GregoryWe played scenario Scharnhorst's sinking. Your CST rules are insufficient.I'll stay with my additional 1/3 and 1/4 equivalent hits to damage half of hull box. After battle 2 RN cruisers was sunk, all destroyes used all of his torpedos and result: Radar damage on Sch by own fire.Duke can't make it in time ...
#9
Posted 14 March 2007 - 08:56 PM
#10
Posted 15 March 2007 - 11:09 AM
#11
Posted 15 March 2007 - 04:14 PM
#12
Posted 16 March 2007 - 02:33 PM
Ragozd,It is too bad that the historical record, ship data, and the views of many naval historians and history buffs do not coincide with your vision of how the battle should proceed. The well-armored but under-gunned Scharnhorst is more than a match for the 6" guns of the two RN cruisers, and the under-armored Norfolk. "Complacent" or not, we will probably not alter the rules for a decidedly minority opinion. However, it is your game, so do as you see fit to have the game deliver results you want. One of the strengths of General Quarters is its adaptability. Enjoy!Cheers,GregoryPlease, try to imagine fight's results when Scharnhorst want to fight, not avoid. On GQ rules, simply sail to meet criuser because have immune of damage.Now I have the impression that you stay in complacency.
#13
Posted 19 March 2007 - 05:37 AM
#14
Posted 19 March 2007 - 05:39 PM
#15
Posted 19 March 2007 - 06:52 PM
Good point, and one I overlooked. Fires end the happy times for any ship!GregoryYou seem to forget that a FP hit also results in a fire - get more than one of these and you're in serious trouble ;)
#16
Posted 20 March 2007 - 05:08 PM
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