Force Morale
#1
Posted 07 December 2008 - 10:10 AM
#2
Posted 07 December 2008 - 12:59 PM
#3
Posted 08 December 2008 - 05:37 AM
#4
Posted 08 December 2008 - 04:11 PM
#5
Posted 08 December 2008 - 05:06 PM
#6
Posted 09 December 2008 - 04:19 AM
#7
Posted 09 December 2008 - 01:01 PM
#8
Posted 10 December 2008 - 04:53 AM
#9
Posted 10 December 2008 - 04:07 PM
#10
Posted 12 December 2008 - 04:56 AM
#11
Posted 31 December 2008 - 10:50 AM
Nor do I. The Morale rules in GQIII are unique amongst the major naval rule sets, and certainly have a place. I can tell you in the new module being designed for the game, we have your question covered by the following: [ul][li]If the task group commander is sunk, the next highest flagship commander will take over as overall flagship commander. Should this commander be sunk, and no ship has managed to fish the original commander out of the water (see rescuing rules in GQIII), the leaderless formation will withdraw.[/li][/ul]Also, fyi, an optional rule will be included that changes the damage inflicted by a fire to one-half a hull box, to better model fire's effect on the watertight integrity of a ship.True. However, I see the role of the player as a division or squadron leader. I don't think a little un-predictability by the individual ships is a bad thing.
#12
Posted 31 December 2008 - 02:55 PM
#13
Posted 14 January 2009 - 04:00 AM
#14
Posted 14 January 2009 - 05:06 PM
Theoretically, that might be possible, but I would cap it at two, since it is unlikely that the flag for a flotilla of destroyers, for example, will have the communications capability to act as commander of the entire task group.Interesting. I like the idea that if you can move a ship over so your commanders can transfer their flags, you can potentially keep fighting.The wording implies you can transfer command once. Is that intended? Or is the intention, if you have say a third division flagship etc., that you can continue to transfer command down the chain?
You will have to wait for the amendment to see, but we are trying it out as optional. The effect of fire on the watertight integrity of the ship is very significant given the relatively small number of hull boxes per ship in GQ. Ships did generally take longer to burn out than to sink via flooding. Often, they did not sink at all, such as Hornet. Give it a try and tell us what you think.Also interesting is the proposed rule change regarding 1/2 hull box for a fire. What made you decide 1/2 a hull box is better than a whole hull box? Is there a move afoot to make this an "official" GQ3 change (e.g. like in an Ammendment 2)?
Sorry, not yet, but I think you will like it. We are in alpha testing, the very first stage, and have no scheduled release date. We will certainly let everyone know as we get closer to publication.Finally, can you tell us what the new module is about?
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