Jump to content


Latest products


Shopping Cart

Your cart is empty right now

$2.50

Add to cart

Ship base 5.5" x 1"


Transparent acrylic ship base, 5.5" x 1", 1.5mm thick with rounded corners and etched wakes.

Note: Miniatures not included


$12.95

Add to cart

Mein Zombie Search Cards


Mein Zombie Search Cards were created to add some suspense and enjoyment when players poke around in dark corners or search through discarded crates and buildings. The search cards can add special items, weapons, or surprise zombie attacks. As a special bonus the cards are also used to randomize how many items or zombies are in a building.

With a little modification Search cards can be used in almost any Zombie game that requires searching for items.

Product ID: 05-502

$29.95

Add to cart

Historical Battlelines: Core Rules (Digital Download)


Historical Battlelines TM is a complete regimental and battalion level rules system covering all horse and shot wars. This includes conflicts between 1600 thru late 1800's. To include major wars like the Napoleonic, American Civil War, English Civil War, and 7 Year War.

Historical Battlelines TM mechanics are based on those developed for the American Battlelines TM rule system. There have been few minor changes to improve playability from the original rules, however the mechanics are the same. In Historical Battlelines TM a unit’s effectiveness is based upon three criteria. These include Morale, Disorder and Ammunition Levels. And with nothing more than a few counters, this simple and exciting system mirrors the unpredictability that was found on the actual field of battle. Historical Battlelines TM also includes representative examples of troop and weapon statistics for several periods of conflicts.

Based around the innovative Drop-In TM Game System, Historical Battlelines TM is built on a solid and easily learned core set of rules. This player-friendly approach provides the perfect balance between historical accuracy and playability while at the same time allowing players to grow into the game at their own pace. Utilizing the same terms and game mechanics, the addition of the new Drop-Ins is accomplished without the need to learn a whole new set of rules. Within you will find Drop-Ins TM for command and control, morale, artillery (including counter battery), structures and fortifications, cavalry, skirmishing, unusual weapons and more!

Designed to work with miniatures sizes 6mm and up, there is nothing else required to play in literally any figure scale. And, with a very flexible basing system, there is no need to re-base figures from existing collections.

Product ID: 02-102DX

$29.95

Add to cart

Historical Battlelines: Core Rules


Historical Battlelines TM is a complete regimental and battalion level rules system covering all horse and shot wars. This includes conflicts between 1600 thru late 1800's. To include major wars like the Napoleonic, American Civil War, English Civil War, and 7 Year War.

Historical Battlelines TM mechanics are based on those developed for the American Battlelines TM rule system. There have been few minor changes to improve playability from the original rules, however the mechanics are the same. In Historical Battlelines TM a unit’s effectiveness is based upon three criteria. These include Morale, Disorder and Ammunition Levels. And with nothing more than a few counters, this simple and exciting system mirrors the unpredictability that was found on the actual field of battle. Historical Battlelines TM also includes representative examples of troop and weapon statistics for several periods of conflicts.

Based around the innovative Drop-In TM Game System, Historical Battlelines TM is built on a solid and easily learned core set of rules. This player-friendly approach provides the perfect balance between historical accuracy and playability while at the same time allowing players to grow into the game at their own pace. Utilizing the same terms and game mechanics, the addition of the new Drop-Ins is accomplished without the need to learn a whole new set of rules. Within you will find Drop-Ins TM for command and control, morale, artillery (including counter battery), structures and fortifications, cavalry, skirmishing, unusual weapons and more!

Designed to work with miniatures sizes 6mm and up, there is nothing else required to play in literally any figure scale. And, with a very flexible basing system, there is no need to re-base figures from existing collections.

*** Loose-Leaf - US 3-Hole Punch Only ***

Product ID: 02-102

$12.95

Add to cart

Mein Zombie Event Cards


Mein Zombie Event Cards were designed to add excitement and flavor to the normal flow of play. An Event Card can give a Hero special bonuses, strengthen zombies, or be a special event; like running into your mother as a zombie. The Event Cards put a bit of randomness in any zombie game.

These Event cards can be fun in any zombie game with just a little modification.

Product ID: 05-501

$21.95

Add to cart

Defending The Malay Barrier (Digital Download)


Defending the Malay Barrier, The ABDA Campaign is a historical naval campaign of the first months of World War II in the Pacific, specifically in the area of the Southern Philippines and Netherlands East Indies (NEI). It is based on the General Quarters Third Edition (GQ 3.3) Decisions at Sea campaign system introduced in Old Dominion Game Work's (ODGW's) The Solomons Campaign (TSC) and Sudden Storm, The Japanese American Naval War of 1937. While designed for GQ 3.3, it can be used with any World War II naval miniatures rules. In cases where direct references to GQ 3.3 are made, players using other rules will need to "translate" those references to the other rule system being employed.
  • Recreate the 1941 - 1942 Japanese campaign for the conquest and the Allied ABDA Command's defense of the Malay Barrier
  • Accurate Orders of Battle adaptable to any naval game system
  • Mapless search method that requires no plotting
  • Tactical battles generated by unique decision tree method
  • Maximum replayability provides new challenges every time
  • Options for Force Z, Dutch Battlecruisers and more
Product ID: 04-305DX

$21.95

Add to cart

Defending The Malay Barrier (Loose Leaf)


Defending the Malay Barrier, The ABDA Campaign is a historical naval campaign of the first months of World War II in the Pacific, specifically in the area of the Southern Philippines and Netherlands East Indies (NEI). It is based on the General Quarters Third Edition (GQ 3.3) Decisions at Sea campaign system introduced in Old Dominion Game Work's (ODGW's) The Solomons Campaign (TSC) and Sudden Storm, The Japanese American Naval War of 1937. While designed for GQ 3.3, it can be used with any World War II naval miniatures rules. In cases where direct references to GQ 3.3 are made, players using other rules will need to "translate" those references to the other rule system being employed.
  • Recreate the 1941 - 1942 Japanese campaign for the conquest and the Allied ABDA Command's defense of the Malay Barrier
  • Accurate Orders of Battle adaptable to any naval game system
  • Mapless search method that requires no plotting
  • Tactical battles generated by unique decision tree method
  • Maximum replayability provides new challenges every time
  • Options for Force Z, Dutch Battlecruisers and more
*** Loose-Leaf - US 3-Hole Punch Only ***

Product ID: 04-305

$12.95

Add to cart

North Sea Campaign (Loose Leaf)


Under Admiral Tirpitz, with the active encouragement of Kaiser Wilhelm, Germany committed to a naval construction program designed to challenge British control of the North Sea. In less than two decades the resulting Anglo-German Naval Arms Race was one of the primary causes of the Great War.

Within weeks of the outbreak of war in August 1914 millions of soldiers were engaged in combat. On the Western Front German armies violated Belgian neutrality to gain easy access to northern France. While this gambit did open a promising route to Paris, it had a fearful political price as treaty obligations brought England into war.

For a few weeks in the later summer of 1914 it looked like German armies might capture Paris, scoring a knock-out blow. When they failed, and a stalemate descended all along the front from the Swiss border to the English Channel, the North Sea became the only other theater that offered a way to quickly bring the war to a conclusion.

For a variety of reasons, including the British advantage in capital ships, a major fleet action did not occur until Jutland in May 1916. Still, there were numerous occasions early in the war when the fleets could have clashed, and the stakes were high indeed. Churchill later described Admiral Jellicoe, commander of the Grand Fleet, as “the only man on either side who could lose the war in an afternoon,” an indication of the importance for England to maintain control of the North Sea.

This campaign game, focusing on the early war, offers players a chance to fight out a series of actions that helped shape the campaign, and that offered the possibility of a major fleet action.

Players will face both strategic and tactical decisions with the fog of war (sometimes literally on the North Sea) may confer advantages or devastating disadvantages.

The campaign is compatible with virtually any miniatures rule set. The strategic decision model provides replayabililty as no two campaigns will be the same, especially combined with a wide variation in possible tactical encounters. And there is always the possibility that control of the North Sea will come down to one afternoon.

*** Loose-Leaf - US 3-Hole Punch Only ***

Product ID: 04-304

$12.95

Add to cart

North Sea Campaign (Digital Download)


Under Admiral Tirpitz, with the active encouragement of Kaiser Wilhelm, Germany committed to a naval construction program designed to challenge British control of the North Sea. In less than two decades the resulting Anglo-German Naval Arms Race was one of the primary causes of the Great War.

Within weeks of the outbreak of war in August 1914 millions of soldiers were engaged in combat. On the Western Front German armies violated Belgian neutrality to gain easy access to northern France. While this gambit did open a promising route to Paris, it had a fearful political price as treaty obligations brought England into war.

For a few weeks in the later summer of 1914 it looked like German armies might capture Paris, scoring a knock-out blow. When they failed, and a stalemate descended all along the front from the Swiss border to the English Channel, the North Sea became the only other theater that offered a way to quickly bring the war to a conclusion.

For a variety of reasons, including the British advantage in capital ships, a major fleet action did not occur until Jutland in May 1916. Still, there were numerous occasions early in the war when the fleets could have clashed, and the stakes were high indeed. Churchill later described Admiral Jellicoe, commander of the Grand Fleet, as “the only man on either side who could lose the war in an afternoon,” an indication of the importance for England to maintain control of the North Sea.

This campaign game, focusing on the early war, offers players a chance to fight out a series of actions that helped shape the campaign, and that offered the possibility of a major fleet action.

Players will face both strategic and tactical decisions with the fog of war (sometimes literally on the North Sea) may confer advantages or devastating disadvantages.

The campaign is compatible with virtually any miniatures rule set. The strategic decision model provides replayabililty as no two campaigns will be the same, especially combined with a wide variation in possible tactical encounters. And there is always the possibility that control of the North Sea will come down to one afternoon.

Product ID: 04-304DX

$2.75

Add to cart

Post Captain: Ship base 4" x 1.5"


Transparent acrylic ship base, 4" x 1.5", 1.5mm thick with rounded corners and etched wakes.

Note: Miniatures not included