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Turning and Plotting


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#1 Dale Sisson

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Posted 22 May 2008 - 04:22 PM

I tried a search of the forums and didn't find an answer to what I was looking for, but I have a question about plotting movement with turns. I am using 1/6000 Figurehead ships, therefore I am using the 1cm=100 yards which equates to 1cm per knot of movement. I am a little foggy on how to handle turns. Here are 2 situations that hopefully someone can explain to me. Both are using a DD running at 10 knots.1> I want to run forward 8cm and turn 30° to port. The 30° turn will use 2 knots of movememnt. Before I turn, the ship has to have the room to start answering the helm. Do I plot 8P? Once I move the 8cm forward, do I then place the turn indicator on the dhip, move the additional 5cm and follow around the turn or would I plot 3P, move 3 cm and then use the turn indicator for the final movement since 5cm of forward movement is used at the beginning of the turn?2> Similar situation, but let's say I want to move 2cm, turn to port by 30° and the move the balance forward. Do I plot 2P6 (2 forward, 2 taken by the turn and the remaining 6 forward) or would it be 2P1 (2 forward, 5 to answer the helm, 2 for the turn and the remaining 1 at the end)? I guess the part that is confusing me as far as the movement and plotting goes is how to account for the 500 yards for asnwering the helm. Is that distance accounted for in the speed 'eaten' by the turn itself or do I need to account for it in the plotting (basically meaning a 30° turn would use 7 cm plot and not just 2 cm)? I know that physically the ship will move 5 cm forward on a turn and then start the turn, I just want to make sure I plot the moves correctly.Thanks for the help. I am new to GQ in general, but I like the look and feel of the rules. So far, this turn thing is the only thing that is hanging me up and I may be overthinking it.Dale

#2 Cpt M

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Posted 23 May 2008 - 06:26 AM

Plotting movement seems to be a highly individual thing; everybody (at least in my group) has their own pet method. The bottomline is that the plot describe in a clear (to you, at least) manner how you intend your ship (or formation of ships) to move.

1> I want to run forward 8cm and turn 30° to port. The 30° turn will use 2 knots of movememnt. Before I turn, the ship has to have the room to start answering the helm. Do I plot 8P? Once I move the 8cm forward, do I then place the turn indicator on the dhip, move the additional 5cm and follow around the turn or would I plot 3P, move 3 cm and then use the turn indicator for the final movement since 5cm of forward movement is used at the beginning of the turn?

My groups method is to plot all the movement, including the 500yd 'advance'. So in your example (using your terminology) we would plot '8P'. (Actually I would plot '8S,2L'. Yeah, I use 'L(eft)', 'R(ight)' and 'S(traight)' for my abbreviations. I'd use Port and Starboard if I had a substitute for Straight!)

2> Similar situation, but let's say I want to move 2cm, turn to port by 30° and the move the balance forward. Do I plot 2P6 (2 forward, 2 taken by the turn and the remaining 6 forward) or would it be 2P1 (2 forward, 5 to answer the helm, 2 for the turn and the remaining 1 at the end)?

Ok, this is a little more complex. Once again using your abbreviations, I'd plot this 7P1. The 'advance' ALWAYS comes BEFORE the turn. (Again, if I was plotting this, my plot would be '7S,2L,1S'.)

I guess the part that is confusing me as far as the movement and plotting goes is how to account for the 500 yards for asnwering the helm. Is that distance accounted for in the speed 'eaten' by the turn itself or do I need to account for it in the plotting (basically meaning a 30° turn would use 7 cm plot and not just 2 cm)? I know that physically the ship will move 5 cm forward on a turn and then start the turn, I just want to make sure I plot the moves correctly.

The best way is to explicitly show the 500yd 'advance' by including it in your plot. This clearly shows exactly where and how much your ship is moving.

Thanks for the help. I am new to GQ in general, but I like the look and feel of the rules. So far, this turn thing is the only thing that is hanging me up and I may be overthinking it.

Thanks for kind words and, don't worry, we were ALL rookies at some point (you should've seen me during the early playtest games!). And keep those questions coming!

#3 Michael Gustavsson

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Posted 23 May 2008 - 10:55 AM

Itīs pretty simple, you can begin a turn at any point as long as the ship has moved 500 yds straight (or Ahead). In your example, since 800 yds is more than needed, begin the turn at that point.




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