
Turning and Plotting
#1
Posted 22 May 2008 - 04:22 PM
#2
Posted 23 May 2008 - 06:26 AM
My groups method is to plot all the movement, including the 500yd 'advance'. So in your example (using your terminology) we would plot '8P'. (Actually I would plot '8S,2L'. Yeah, I use 'L(eft)', 'R(ight)' and 'S(traight)' for my abbreviations. I'd use Port and Starboard if I had a substitute for Straight!)1> I want to run forward 8cm and turn 30° to port. The 30° turn will use 2 knots of movememnt. Before I turn, the ship has to have the room to start answering the helm. Do I plot 8P? Once I move the 8cm forward, do I then place the turn indicator on the dhip, move the additional 5cm and follow around the turn or would I plot 3P, move 3 cm and then use the turn indicator for the final movement since 5cm of forward movement is used at the beginning of the turn?
Ok, this is a little more complex. Once again using your abbreviations, I'd plot this 7P1. The 'advance' ALWAYS comes BEFORE the turn. (Again, if I was plotting this, my plot would be '7S,2L,1S'.)2> Similar situation, but let's say I want to move 2cm, turn to port by 30° and the move the balance forward. Do I plot 2P6 (2 forward, 2 taken by the turn and the remaining 6 forward) or would it be 2P1 (2 forward, 5 to answer the helm, 2 for the turn and the remaining 1 at the end)?
The best way is to explicitly show the 500yd 'advance' by including it in your plot. This clearly shows exactly where and how much your ship is moving.I guess the part that is confusing me as far as the movement and plotting goes is how to account for the 500 yards for asnwering the helm. Is that distance accounted for in the speed 'eaten' by the turn itself or do I need to account for it in the plotting (basically meaning a 30° turn would use 7 cm plot and not just 2 cm)? I know that physically the ship will move 5 cm forward on a turn and then start the turn, I just want to make sure I plot the moves correctly.
Thanks for kind words and, don't worry, we were ALL rookies at some point (you should've seen me during the early playtest games!). And keep those questions coming!Thanks for the help. I am new to GQ in general, but I like the look and feel of the rules. So far, this turn thing is the only thing that is hanging me up and I may be overthinking it.
#3
Posted 23 May 2008 - 10:55 AM
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