Posted 26 February 2009 - 11:56 AM
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Posted 13 August 2009 - 12:35 PM
Posted 21 May 2011 - 02:28 PM
What is the current outlook for the regimental officer corp?
How are people using the unit officers?
I've always used the officer position to indicate a scenario-based (or random) officer quality.
For example, AWI battles (especially the early ones) continental militia not only have a random troop quality, the quality of unit officers is also random. The figure's position in relation to the unit notes this as per the rules.
Alternately, every unit officer's quality is rolled at the start of the game with modifiers based on army quality, training, etc. (e.g., Militia/conscript @ -1, Combined Grenadiers/Lights @ +1, etc).
This especially helps add a layer of decision-making (i.e., worry) for the Brigade Commander in multi-player games. It also works quite well in multi-battle campaigns. Factors outside the immediate battle can effect an officer's performance (as well as the troop's).
roll a d6, add the modifiers, and:
1-2: Poor/Green officer, place figure in rear, -1 to Morale checks.
3-4: Average/Trained officer, place to side, no Morale adjustment.
5-6: Good/Veteran officer, place to front, +1 to Morale checks.
And when there's a "Bellcurve-ist" at the table:
roll 2 d6, add the modifiers, and:
2-5: Poor/Green officer, place figure in rear, -1 to Morale checks.
6-8: Average/Trained officer, place to side, no Morale adjustment.
9-12: Good/Veteran officer, place to front, +1 to Morale checks.
Posted 11 June 2011 - 08:30 PM
Product Manager - Mein Panzer
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