How is a Ship behind a Smokescreen attacked?
#1
Posted 29 September 2009 - 07:03 AM
#2
Posted 29 September 2009 - 02:59 PM
#3
Posted 29 September 2009 - 05:35 PM
#4
Posted 29 September 2009 - 09:22 PM
Thanks guys - got it.So the Firing Procedure for a Ship with RFC is1.) Measure the Distance to Target2.) Take that Distance with the Nation's Gunfire Chart - rightmost Column3.) Apply ModifiersCorrect?Greet Franz... the only way you can fire on a target that is behind a smoke screen is by blind fire with RFC
#5
Posted 30 September 2009 - 05:40 AM
#6
Posted 01 October 2009 - 07:01 AM
Dear co_driver,thanks for the clarification and the Tip.But now I'm confused about Firing in Bad Weather conditions.I understood the procedure in 1.11.2 But is it exclusively for nighttime scenarios?What happens, if I want to shoot at a Target in a Squall - do I "blind Fire" (as you described it) or do I use the procedure as noted under 1.11.2?Greets FranzFriedericusRex, according to 1.11.6, for blind fire a '1' is required to hit at all ranges. So, as long as the target is in range of the battery you are shooting, roll the appropriate number of D12s (based on the number of guns firing) and look for '1's.Note: It's not specifically called out in the rules (that I can see), but if I were judging a game, if a multiple-batteries-firing-on-the-same-target situation occured during blind fire, I would halve the number of D12s thrown.
#7
Posted 01 October 2009 - 09:31 AM
Situations involving squalls are covered in the Amendment 1 free download, section 1.11.7. Essentially, radar is severely degraded by rain.What happens, if I want to shoot at a Target in a Squall - do I "blind Fire" (as you described it) or do I use the procedure as noted under 1.11.2?
#8
Posted 01 October 2009 - 09:38 AM
#9
Posted 02 October 2009 - 11:29 PM
#10
Posted 03 October 2009 - 09:46 AM
#11
Posted 04 October 2009 - 01:13 AM
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