Movement Speed with 1cm = 200 yard Gun Ranges
#1
Posted 14 April 2011 - 09:22 PM
Thanks in advance.
#2
Posted 14 April 2011 - 10:34 PM
Hello, I am using the the 1cm = 200yards gunnery charts and I am wondering if I should halve the speed in cm's of the all the ship movements to match the change in gunnery scale?
That's the way we do it. 1 cm would equal 2 knots (instead of the normal 1 knot). For the Turn Indicator, we either print it at 50% or photocopy the full guage at 50%.
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#3
Posted 22 April 2011 - 02:16 PM
That's the way we do it. 1 cm would equal 2 knots (instead of the normal 1 knot). For the Turn Indicator, we either print it at 50% or photocopy the full guage at 50%.
There are also a couple of downloads available that would help. In the Private Access Library> General Quarters 3> GQ3 World War II> Player Uploads folder there is a file 1cm=200yds Movement Gauge that, when printed, can be used to move your ships
Also, in the Private Access Library> General Quarters 3> GQ3 World War II> Player Uploads> Playaids there are two files: 0.5cm=100yds Scale Ruler, Teal and 0.5cm=100yds Scale Ruler, Blue that are a little more elaborate and nice, but you need to cut off the turn gauge at the top as it has been redone. I have used them for all of my games until I had some acrylic rulers made.
Try these for fast game play/
ODGW Designer
Product Manager - Mein Panzer
#4
Posted 25 April 2011 - 06:19 PM
That's the way we do it. 1 cm would equal 2 knots (instead of the normal 1 knot). For the Turn Indicator, we either print it at 50% or photocopy the full guage at 50%.
#5
Posted 25 April 2011 - 06:21 PM
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