Hello again,
We have a lot of fun with MP2

, but after some further playing last weekend we had some further questionable situations, maybe you could again help us a little bit understanding this outstanding rule set:
1. Is it allowed to move with infantry stands through friendly (e.g. suppressed) infantry and gun stands or does they block moving and one has to go around them?
2. If there are friendly stands and enemy stands in the same wood-area, how far can they see each other?
We thought in a light wood they were able to see 2” and so they are able to use RA/OW against each other; in a heavy wood, we thought, they aren’t able to see each other till they have base-to-base contact; than it’s a close combat so here are no RA/OW actions against each other possible.
3.a. Again RA: If a vehicle use the RA to move it can move CC-Speed, but what if an infantry stand use the RA to move, use they the standard movement or the bonus movement?
3.b. Is LOS necessary for trying RA?
(3.c. In contradiction to the last answer of gregoryk we think the phrasing “when an enemy stand moves within 2” of a friendly stand” and common sense means that every time the enemy stand is moving within 2” should be the possibility for a RA.)
4. We think a stand does get cover-bonuses (soft and hard and linear cover) only if it’s almost completely obscured by the cover? In the rules it is something like that written down only for hard cover, so we aren’t absolutely clear about that for soft and linear cover?
5.a. Close Combat: If a stand was hit in a close combat, is it suppressed too (like being hit by longe-range weapons)?
5.b. If a stand is “broken”/routed after its moral check and it is locked in a close combat, is broken/routed in a close combat ignored and it has so stay there and fight further on or has it to withdrawal/escape if possible?
5.c. If a infantry stand assaults occupying infantry (Page 11.3), there is a “long-range” FP-attack at 2” range; we think there is no HtH instead this is a long-range fire-fight so there are no opposed die-rolls and the only possibility for the attacked occupying stand to do some damage against the attacker in the attackers activation is a successful RA. Is that the right way to play this situation?
6. In the rules it’s written that one gets a spotting bonus if the enemy is firing a back-blast weapon (e.g. Panzerfaust). We don’t find this bonus in the rules, there is only the normal bonus for shooting enemies. Is there an additional bonus?
7. It’s not exactly written down in the rules but we think (common sense) for infantry it’s only allowed to enter buildings/structures through breaches/doors/windows/openings.
8. Ordinarily friendly infantry stands are blocking LOS, but does friendly (infantry/gun) stands in trenches/Foxholes etc. also are blocking LOS for friendly teams behind them? We think (common sense?) they don’t?
9. We think if a stand gets a double-suppress by the same weapon (because high ROF) there has to be a moral check at the next activation. Or is this only applied by different enemy attacks?
10. Vehicle overruns against infantry: One uses the 2” range of the vehicle MGs and so one has the negative movement modifiers -5 and -10 (Page 11.3/11.4). Are these negative movement modifiers cumulative with the other "FP modifiers to kill table" (table 8.3, of course except Firer is moving) or are this two moving modifiers the only FP modifiers for this overrun attack?
Last but not least we have a proposal for a further optional infantry-rule:
You allow tanks to go hull down, why not allow infantry and gun crew stands something like that:
If an infantry stand uses its standard action it is able to go to ground, in this situation this stand gets a -1 (or maybe -2) DM-bonus (cumulative to cover etc.) but its not allowed to move, to try a RA or to do an opposite roll in a HtH.
If this stand is already suppressed it is able to try go to ground either but is has to pass a successfully TQ-check.
This situation lasts till the next activation, than the stand could again use its standard action.
We used an additional marker for that.
With this optional rule we tried to simulate soldiers trying not to fight but only hope/try to survive the enemy fire by looking for the best little cover and go deep to the ground in their trenches or on a flat field.
Thank you very much

!!
Hes
P.S.:
I am sorry for my bad English and for this long posting …