Pending my hardcopy of Post Captain, but reading the softcopy, it is clear that the focus of PC is on the captain and the ship. I like this, any good design needs to focus.
Reading so far has given me a favouable imression (even if the pseudo scotch commentry is annoying). I think they compare well with systems like Heart of Oak and Hoist the Signal for Close Action, I espepcially like the detail of the sail damage rules.
From resding up on the Osprey site, review and comments on TMP it looks to me ike the Author of Fighting Sail has come up with a good morale/quality based analysis of Nelsonic naval warfare. I like the idea of a heavily morale driven system and a good fleet action game would suit my 1/4800 fleets.
However from some of the examples described in the TMP discussion the actual mechanics suffer from the classic multiple dice edge effects. So my current feeling is that they are flawed as an attempt to convert the authors morale model into a game. I'd be interested in any observations that might suggest the system is better than some of the anecdotes suggest.
Cheers
David