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#21 Tyoung

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Posted 08 June 2016 - 05:45 PM

Scenarios are coming soon (as soon as the author (me) gets them done. Got delayed due to some real life issues).

As for 1:600; David pretty much head it on the head. The main issue is the area needed. Since the game uses actual scale, a hundred yards in 1:600 would be 6". So average engagement ranges (400-600 yards) would need at least 24"-36" (and more for sufficient maneuver room). That said, for one on one battles, 1:600 would be doable (and be a visual treat!). I'll see if we can get a set of gauges for 1:600 posted on the site this week. Stay tuned!

 

Just purchased PC a couple of days ago and love what I see. For quite some time I have been looking for an AoS rule-set that really appeals to me and deals specifically with single ship and small naval engagement actions. The weather gauge and all associated movement rules certainly intrigues me and looks Ingenious. I will be playing it for the first time this weekend with a couple of buddies and I am really looking forward to it. 

 

By far my biggest interest is the one on one frigate battles and would love to use the 1:600 scale miniatures that I have made for this purpose. I am fortunate to have quite a large area on which to play that would easily accommodate this scale and was wondering if anything came about making a set of gauges for 1:600 for download. 

 

Tex



#22 Cpt M

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Posted 08 June 2016 - 11:32 PM

By far my biggest interest is the one on one frigate battles and would love to use the 1:600 scale miniatures that I have made for this purpose. I am fortunate to have quite a large area on which to play that would easily accommodate this scale and was wondering if anything came about making a set of gauges for 1:600 for download. 

 

Tex

Unfortunately, the graphics person who created the gauges is currently unavailable (bad case of "real life").  In a pinch, you can just photocopy (or print out ) the 1/1200 gauges at twice their normal size.  That would give you a set of 1/600 scale gauges.    



#23 pyruse

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Posted 13 June 2016 - 06:06 AM

You could also use the 1:1000 scale gauges.

They will be a bit too small, but I suspect will still work OK.



#24 Brian Weathersby

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Posted 14 June 2016 - 01:55 PM

Since part of the attraction of the rules is that ground scale equals figure scale, I would go with printing the 1/1200 scale ones at 200%, but that's just me. :rolleyes:

BWW



#25 Tyoung

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Posted 19 June 2016 - 01:44 PM

I ended up using the 1/1200 gauge and downloaded the 1/1200 counters, which worked very well to try out the game (I do not have 1/1200 scale miniatures). I am in the process of taking Capt M and Brian's advice and printing the 1/1200 scale at 200% on nice card stock. It will be awesome using the 1/600 scale miniatures!

 

 

Thanks for the advice and help!

 

 

Tex



#26 keithrose555

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Posted 21 May 2018 - 01:44 PM

I am in the UK & are looking at getting either Langton's Signal Close Action 4th Ed. or Post Captain. I guess the people on this board may be a little biased but has anyone played both and could they highlight pros/cons of either?

I mainly play single ship actions and have used Close Action to date but find the hexes restrictive.

They're around the same price (assuming Post Captain digital download) but I'm a student so can't afford both so want to make the right choice.

Regards

Keith



#27 Brian Weathersby

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Posted 18 June 2018 - 09:26 PM

Keith,

Did you also ask this question over at The Miniature Page recently?  I ask because this question came up over there, but the initial poster did not have your name.



#28 Trotsky

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Posted 25 June 2018 - 04:11 PM

Whilst learning the boarding combat system, I ended up with a lone officer facing several enemy crew. Is the only option for him to wait until he is reinforced? Apart from using attacking withdrawal - does he have any other options? 

 

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#29 keithrose555

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Posted 26 June 2018 - 03:48 PM

Keith,

Did you also ask this question over at The Miniature Page recently?  I ask because this question came up over there, but the initial poster did not have your name.

Hi Brian

Yes I did - I've been lurking on there a while & go by the name "Mr Astrolabe". Got a lot of really good info there & also looked at your blog - in the end this combination got me to buy PC, which having read through it is an excellent ruleset which I'm looking forward to playing. Will try to post an AAR once I've got the hang of the rules although one big plus point is that it seems to be quite easy to grasp for such a detailed game, I think as a lot of it is intuitive and seems accurate from both a historical & sailing viewpoint. 



#30 Brian Weathersby

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Posted 27 June 2018 - 12:54 PM

 

 

. . . also looked at your blog - in the end this combination got me to buy PC. . . . 

 

Aw, thanks.  B)   In my opinion, it's an excellent ruleset for small level Age of Sail.  It does take a commitment to get into, but I think that is more in the nature of the subject than the rules themselves.  Any rule set that wants to portray this period properly is going to have to have a lot of moving parts.

 

For a while, there were some people over at TMP who kept saying, "These rules seem to give ahistorical results."  Yet, when you looked at the AARs they were referencing, even the people writing them said that these results were not in line with other games they played using Post Captain.  I mean, the French DID win occasionally.  



#31 Trotsky

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Posted 28 June 2018 - 04:17 PM

I am not sure if this is the correct place for this... I am going to try my first game this weekend and want to run through Scenario 6 - HMS Nymphe vs Cleopatre. In the description of the battle it states that the Cleopatre first tried to run but turned to fight when it was clear the Nymphe was faster - however on the ship cards the Cleopatre has a one/two point speed advantage over the Nymphe. Is the ship card in error or am I missing something?

 

Regards

 

David



#32 Trotsky

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Posted 01 July 2018 - 04:42 PM

Anyone have any thoughts on my question - I have been searching for an answer but can't find one...



#33 Brian Weathersby

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Posted 02 July 2018 - 01:03 AM

I suspect that question is going to have to be answered by TPTB (The Powers That Be).  I did some work for myself on correlating movement factors to knots of speed, but that's not the same thing.



#34 Trotsky

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Posted 02 July 2018 - 11:10 AM

I can think the only reason the Nymphe is penalised is due to the lack of an experienced crew - she is also categorised as Crank. 



#35 keithrose555

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Posted 02 July 2018 - 12:19 PM

I am not sure if this is the correct place for this... I am going to try my first game this weekend and want to run through Scenario 6 - HMS Nymphe vs Cleopatre. In the description of the battle it states that the Cleopatre first tried to run but turned to fight when it was clear the Nymphe was faster - however on the ship cards the Cleopatre has a one/two point speed advantage over the Nymphe. Is the ship card in error or am I missing something?

 

Regards

 

David

 

In the description of the actual battle Nymphe is described a rather poor/slow sailing ship - I can only assume Pellew (an excellent sailor) got the best out of her and if sailing upwind was maybe able to tack/handle the conditions better & gain some advantage. Some of this "inconsistency" may be possible in the rules - I'm thinking of the gusts & eddies rule



#36 Trotsky

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Posted 02 July 2018 - 05:10 PM

Thanks Keith - I started the game tonight and am using the ships as given. I can only manage small chucks of time at the moment but I will write it up when I have time. So far the ships have closed but only minor damage taken - although the small crew on the Nymphe is being stretched already.






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