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A bombardment of questions


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#1 m1017242

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Posted 19 February 2020 - 10:38 AM

Hello everyone, so I've played a few games with my friends to learn from the mistakes and I wish to ask some questions based on what we ran into so far.

 

1. Upon the event of certain ship of the division has her top speed reduced beyond the deceleration limit, what happens? Will she collide with other ships in her division?

 

2. When determining if two ships collide, you determine during movement (i.e. if two ships' loci get within 500 yds somewhere at the middle) or after all ships finished movement?

 

3. What is the procedure if target is beyond visibility range at daytime?

 

4. When a ship is removed and floating debris replaced her place, if the ships in her division cannot stop or steer away from the marker, are points still deducted from the player?

 

5. When dummy divisions are employed in night combats, do they roll detection? I find this rather tricky.

 

Thanks in advance.



#2 Dave Franklin

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Posted 20 February 2020 - 09:00 AM

My $0.02:

 

1. Refer to 1.2.4 Movement by Divisions.  When a ship of the division is receives damage that slows her to 10 Kts less than the next slowest ship in the division or less than half the division’s remaining speed, she can maneuver independently.  So, the damaged ship should turn out of the formation, and the following ships (assuming they are in line astern) should maneuver if necessary to avoid the damaged ship, and then to close up to the leading ships.  A collision is possible, but if the ships started a reasonable distance apart, e.g. ~1000 yards, it should be possible to avoid a collision.  Note: when putting the ships on the table, don’t fall into the trap of putting the ships one behind the other in base-to-base contact.  This is a common mistake I see, which can lead to the distance between ships, measured fore-funnel to fore-funnel, being considerably less than 1000 yards (especially with DDs).

 

2. I have seen it played both ways.  1.3.1 Collisions states “Captains must roll a D12 for each vessel or surfaced submarine that moves within 500 yards of another vessel – of either side – during the Movement Phase.” My italics.  To me this implies you should do some sort of “impulse movement”, and determine if the ships ever come within 500 yards, when a collision is possible; however, particularly in large games and/or games with inexperienced players, it is much simpler so play where you just evaluate it at the end of moves.

 

3. Not sure what you’re getting at.  If the target is beyond visibility range in the daytime, you can only shoot at it with radar blind fire (requires R+ RFC, see 1.11.6 Blind Fire) or with aerial spotting from the ship’s float plane (see 2.17 GUNNERY SPOTTING).

 

4, I would say yes.  Though see answer to #1.  If you’re keeping your ships in formation 1000 yards apart, you should be able to maneuver to miss the Flotsam & Jetsam Marker (1.13.2).

 

5. It is exceptionally tough to play a game taking place at night, and come anywhere close to modelling the confusion that occurred historically.  For example, it takes a draconian application of the 1.12.7 Fratricide rules.  Dummy divisions (1.12.2 Pre-Detection and Dummy Markers) cannot detect/acquire.  Best way to deal with it is to have a Judge/GM.  If not, first, pre-plot the movement, and then let each side hide their detection/acquisition rolls – so they can roll for a dummy division, but regardless of the result say they failed to detect/acquire.

 

Dave



#3 m1017242

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Posted 20 February 2020 - 11:50 AM

Thanks Dave, that clears a lot of my questions, and about question 3, I should have been more specific.

What I meant was if the target is out of visibility range in daytime, do we need to do as in night combat or we just put the whole division on the table just without the ability to target anything in gunnery phase?



#4 Dave Franklin

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Posted 21 February 2020 - 09:44 AM

Ah, I see.  WRT #3, it's really up to you, but I would typically do the same as night.






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