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Air missions in extended campaign turn

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#1 m1017242



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Posted 13 November 2020 - 01:12 AM

So I have tried out an extended campaign with my friend amd we discovered that the limit of 1 mission per 8hr campaign turn and the lack of phases in said turn greatly hindered our ability to launch air strikes. From what we interpreted we must rely on the scout report from the last turn and pinpoint a grid to strike. Is there anything to help with this or should we shift to 1hr campaign turns when the two forces get within strike range (hence made the referee compulsory)?

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