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Gunnery Plotting question


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#1 Mokman

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Posted 02 February 2022 - 05:59 PM

Is surface gunnery plotted out ahead of time at some point during the turn like movement?  Or when it becomes to the Gunnery Phase does a player simply start with one of his ships and declare at that time which target it is shooting at, resolve it, and then move on to the next ship of his choice?  Are all batteries on a ship declared before any are resolved?  Or can you start with one battery, resolve it, and see the result before you decide what to do with the next battery?  Is any premeasurement of ranges allowed to help with your decision on where to shoot?



#2 Phil Callcott

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Posted 03 February 2022 - 02:06 PM

For what it's worth, this is how we conduct firing. See attached picture.

 

First, we have "fall of shot" markers for every battery on every ship.

The bases were prepared on a PC using Microsoft Excel, printed out and stuck to thin card.

The columns of water are small woodscrews dipped in filler, shaped and painted,

 

We do movement after any damage control and torpedo plots and the ships on both sides have moved as per their respective plots.

 

Then comes aquisition and on to firing.

Starting with the lead ship, or nearest to enemy, all of a ship's fall of shot markers (FOS) are placed adjacent to a target vessel or vessels.

Continue placing all FOS markers for both sides.

For an initial shot the FOS is inverted until the ranging shot is resolved.

 

When all markers have been placed resolve gunnery reults.

Any initial FOS markers are placed right side up adjacent to the target vessel once that battery has fired.

We find it easier to keep track of what has fired by placing all FOS on the same sides of targets each move. 

So, for the first move we would place them on the side nearest the enemy, as each marker is resolved we would then replace them on the far side of the target.

On the next move they would be lifted back to the near side when resolved.

 

When all firing has been resolved leave the FOS in place adjacent to their targets, when each ship moves next turn MOVE ALL FOS markers that are with it as well.

That way, in big games you can tell at a glance who is firing where, who has fired their initial shot and ranged in on target, who is suffering ranging problems due to multiple shots on same target.

 

You DO NOT change your mind halfway through a shoot for any reason, for every FOS marker placed there has to be a resolution for it on the gunnery table. 

If four ships are firing onto one, and a salvo from the first detonates a magazine then all the other shots still occur, the shells just fall on to the position of the wreck.

If a ship chooses not to fire for any reason remove that battery's FOS marker, the next time it fires it will have to resolve an initial shot again.

 

Ships had rangefinders, gunnery officers knew their ships' abilities, pre-measuring is allowed.

 

 

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#3 Mokman

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Posted 03 February 2022 - 06:45 PM

Ok so the simple answer is you plot all fire at the start of the Gunnery phase with pre-measurement.  Thank you. :)



#4 Lardness

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Posted 04 February 2022 - 03:27 AM

For what it's worth, this is how we conduct firing. See attached picture.

 

First, we have "fall of shot" markers for every battery on every ship.

The bases were prepared on a PC using Microsoft Excel, printed out and stuck to thin card.

The columns of water are small woodscrews dipped in filler, shaped and painted,

 

We do movement after any damage control and torpedo plots and the ships on both sides have moved as per their respective plots.

 

Then comes aquisition and on to firing.

Starting with the lead ship, or nearest to enemy, all of a ship's fall of shot markers (FOS) are placed adjacent to a target vessel or vessels.

Continue placing all FOS markers for both sides.

For an initial shot the FOS is inverted until the ranging shot is resolved.

 

When all markers have been placed resolve gunnery reults.

Any initial FOS markers are placed right side up adjacent to the target vessel once that battery has fired.

We find it easier to keep track of what has fired by placing all FOS on the same sides of targets each move. 

So, for the first move we would place them on the side nearest the enemy, as each marker is resolved we would then replace them on the far side of the target.

On the next move they would be lifted back to the near side when resolved.

 

When all firing has been resolved leave the FOS in place adjacent to their targets, when each ship moves next turn MOVE ALL FOS markers that are with it as well.

That way, in big games you can tell at a glance who is firing where, who has fired their initial shot and ranged in on target, who is suffering ranging problems due to multiple shots on same target.

 

You DO NOT change your mind halfway through a shoot for any reason, for every FOS marker placed there has to be a resolution for it on the gunnery table. 

If four ships are firing onto one, and a salvo from the first detonates a magazine then all the other shots still occur, the shells just fall on to the position of the wreck.

If a ship chooses not to fire for any reason remove that battery's FOS marker, the next time it fires it will have to resolve an initial shot again.

 

Ships had rangefinders, gunnery officers knew their ships' abilities, pre-measuring is allowed.

Exactly how I do it- except the markers do not show calibre






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