A buddy of mine came up with a fast way to plot torpedoes. It takes some prep but, on the table, it then goes almost as fast as gunnery.
First, the prep.
Everyone has their own way of doing this, but this is how I do it. I go to the PDF. for the ships (located in your downloads of any of the GQ3.3 products), select edit and then more. That gives you access to Snapshot which allows you to cut and paste each ship log. I like to organize my prepared log sheets for a scenario by the divisional/squadron organization. I use an MS word doc with the page layout in two columns. This allows me to insert the organizational designation along with the name and rank of any flag officer present. I cut and paste the ship logs I want onto the doc. Below each ship log I insert designations that help keep track of things like how many times the ship has fired rapidly. Something simple like "RF" is all that is needed IMHO.
In keeping with this I now assign a torpedo marker number, normally the order in which the ships appear on the sheet but use any way you want. Below that I now list every torpedo mount by a short hand designation that describes its location on the ship. As an example let's say we have a cruiser with four broadside mounts. I would designate the port side mounts PSTF and PSTA for the fore and aft mounts. Starboard just changes the P to S. If the mounts are centerline then I use FT, AT and M if appropriate. Or, Fore, Aft and Middle for ships like Shimakaze.
After each designation I insert GT (game turn) Depth (deep or blank for standard) and Gyro (R1 thru 5 or G 1 thru 5). You just fill in the blanks.
On the table you use a piece of post-it with an arrow (point of firing) and a number corresponding to the ship's torpedo marker number from your ship's log. It's really fast and you cannot tell if it's a dummy unless you peruse your opponent's ship logs (please don't do that). In the last scenario we played I fired 10 mounts and it did not take any longer than it took to resolve the gunnery of those ships.
I thought our previous method was fast but this is much faster.
WMC