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Sea game, throwing a bottle to the sea. Players who could come?


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#1 jc Prudhon

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Posted 18 August 2024 - 12:47 PM

Players who could come and play GQ3? I am near Clermont-Ferrand in beautiful Auvergne (F) and can even lodge you.

 

 



#2 Peter M. Skaar

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Posted 04 November 2024 - 02:34 PM

Hi jc

I'm sorry that I will be unable to make it as I am in Arizona, USA.  I hope you will have some luck finding a group of players to enjoy your game and hospitality.  Do you have a particular battle or scenario in mind?



#3 Mark Hinds

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Posted 13 November 2024 - 07:54 PM

Probably not what you're looking for, but about 10 years ago, I was working on a system to allow remote GQ gaming, although it was designed for people who could maintain a phone connection, so trans-Atlantic would be problematic.  The idea is to port GQ to a numbered hex grid, with each player having their own copy of the map and miniatures, and communicating their moves either live over a phone connection, or using some other form of electronic communication (I was working on a PC computer program to do this, but it was abandoned when I lost my Windows XP Visual Studio IDE after moving on to later MS OS) .  The grid would have been created by using a stencil to put dots in the center of each hex (see image below for a land version of this).  The numbering is achieved by numbering every 10th hex, and using references to these to achieve a 4-digit unique number for each hex; e.g. "3027", being column 30 and row 27. 

 

Hex grid example, here on a 1-inch desert terrain sheet:

gallery_4331_104_118489.jpg



#4 Kenny Noe

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Posted 13 November 2024 - 08:12 PM

Mark,

 

Cool idea.  I especially like the idea of pinning the sheet to make steeper slopes for the waddie. 

 

Steel Panthers has a play by mail (email) option and is good for distance play.

 

Sorry you lost your code.



#5 Mark Hinds

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Posted 14 November 2024 - 11:16 AM

Mark,

 

Cool idea.  I especially like the idea of pinning the sheet to make steeper slopes for the waddie. 

 

Steel Panthers has a play by mail (email) option and is good for distance play.

 

Sorry you lost your code.

 

Thanks. 

 

WRT the remote naval gaming idea, the Visual Studio installation and source code are still on my stored XP machine, but its table space has long since been taken over by newer PCs.  Theoretically, I could still proceed with the project using a new Visual Studio install on my most recent Win10 PC.  In the meantime, however, I was just planning to transmit positions and moves verbally, as naval games don't have as many playing pieces as land. 

 

WRT the desert terrain example, the elevations represent contour lines, so the elevated areas are not necessarily steep slopes (as in a wadi); see description and image following.  Kind of off-topic for this thread, but the terrain fits on my 7x8-foot gaming table, although most recently I've had it folded in half for a 7x4-foot gaming area.  The terrain is designed to fold into quarters, and is stored in a 4x3-foot flat box.  The pins idea may not be the best, however, unless you want to keep the same configuration semi-permanently (as I do).  It takes a while for the cotton sheet to (sort of) conform to the cardboard hills underneath; prior to that you get too many wrinkles, which are visually confusing.  So for the last 20 years, I've kept the same physical configuration, and get the effect of different terrains by changing the start edges and/or designating hills as being tactically insignificant (or alternatively higher than the others). 

 

LOS rules illustration; from memory: (1) Hexes are at 3 elevations, those being the base level (lowest), hill tops (highest), and the hexes around the periphery of the hill tops called defilade hexes (intermediate height). If at base level, all hills block LOS. (Example from image; “5” has LOS to “4”, “3”, and “2”, but not “1”, “a”, or “b”). If in defilade hex, you have LOS over that hill and beyond, except that you have no LOS to any base level hex beyond the second hill. (Example; “4” has LOS to “5”, “3”, “2”, “1”, and “a”, but not to “b”). Any return fire along that LOS gives you defilade advantage if rules allow that. (Example; “4” and “a” would get this advantage if they fired on each other). If on hill top, LOS is the same as if in defilade hex, but without the defilade defensive advantage. (Example; “3” and “2” have LOS to all except “b”). Hope I didn’t miss anything.  All hills are considered to be gradual rises in the terrain, but of course one can make exceptions for special terrain cases on a hill-by-hill basis (maybe sprinkle some dark colored ground foam around defilade hexes for the exception hills?).

gallery_4331_104_51911.jpg

 

MH


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#6 Mark Hinds

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Posted 14 November 2024 - 02:47 PM

On further thought, I really should have started a new topic, replacing the above with a reference to it.  If the mods want me to do this, please PM me, with a suggestion as to where it should properly go...  MH






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