Hello everyone,
I was curious if anyone has tried adding any additional home brew rules for officers, sergeant majors and medical staff?
Not sure if anyone has played Chain of Command by Too Fat Lardies, but their officer mechanics are quiet intriguing and I was wondering if anyone has tried possibly porting those rules over to Mein Panzer?
In case anyone is unaware, officers in Chain of Command are central to the games function and they are able to do things like activate units, remove/alter morale effects, and inspire troops which effect combat modifiers. Currently in Mein Panzer, officers can call for fire, improve morale rolls via proximity, and re-organize a unit. Otherwise their abilities are somewhat lacking I find and there are also no rules for unit sergeant majors. Therefor I was hoping a discussion could spark some interesting additions to officer abilities. Things like more direct influence on troop morale, the ability to inspire or modify specific combat values (i.e. increase a units spotting chance, or roll to hit), or a direct influence in how reinforcements are brought onto the table. I also think it would be interesting if rules for the platoon/company/battalion sergeant-major were brought in, though I understand the administrative role they play is hard to mimic with table top combat mechanics.
In the same vein as above I was also curious if anyone has tried inserting their own medical rules into the game? I'm aware in one-off battles, medical rules might not be within the scope of a single engagement, but, at battalion level, it wouldn't be unreasonable to have aid posts on table, and if players are playing a longer campaign style, medical rules would be much more significant. So again, I'm curious if anyone has attempted to bring in their own medical mechanics and how they worked.
Cheers!