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#1 FarEasternWanderer

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Posted 19 October 2024 - 05:02 AM

I see tank MGs have a value of 1. 

 

And we use the FP of the main HE gun vs infantry.  

 

So, I have a Panther with FP 8 with from its main gun. It has two MGs are 1 with FP 1   Why would I ever use the MGs? 

 

And what are the max range and modifiers  of secondary weapons?



#2 Kenny Noe

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Posted 21 October 2024 - 05:37 AM

I would say Rate of Fire would be a reason to use  the MG over a main gun.  The rules allow for a change of target when a weapon system has a rate of fire greater than one.  Therefore you could potentially damage, suppress, pin multiple targets in one fire action.

 

YMMV.



#3 FarEasternWanderer

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Posted 21 October 2024 - 09:16 AM

Righto. And that ROF is shown on the generic infantry charts, right?



#4 Kenny Noe

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Posted 21 October 2024 - 09:39 AM

Don't have a chart in front of me atm but I believe it does labeled as "ROF"



#5 FarEasternWanderer

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Posted 21 October 2024 - 08:29 PM

I can see a ROF column for each vehicle but I assumed this is the main weapon?

For secondary weapons, I am not sure.  



#6 Kenny Noe

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Posted 22 October 2024 - 08:42 AM

Vehicle machine guns like a bow mount, coaxial, or pintle mount MG are generically listed as VLMG (<7.62mm) , VMMG (>=7.62mm, <12.7mm) , VHMG ( >=12.7mm), VMMX (14.5mm) {mostly Russian pintle mount} on the bottom of the Infantry Stats table as Vehicle Small Arms.  The mm value are used as a guideline there are other items that are considered when determining Light, Medium, Heavy, and Extra Heavy machine guns.   If you have a diff opinion one a certain MG then use the stat line that you think fits best.

 

This is from the MPC Rule book WWII databook sample - UK

 

med_gallery_3209_25_39486.png


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#7 Peter M. Skaar

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Posted 23 October 2024 - 10:09 AM

Thanks for that, Kenny.  Since most of my games are with tanks only, I have not had too many chances to use the secondary weapons charts.  I will do a combined arms game one of these days and will need to drag those charts out again.


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#8 FarEasternWanderer

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Posted 24 October 2024 - 11:54 PM

I still don't quite get small arms fire vs vehicles. We used OV, right?  But when small ams fire vs infantry targets, their FP gets worse with range, but not when it's used vs vehicles?

 

*confused*



#9 Kenny Noe

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Posted 25 October 2024 - 08:51 PM

When a stand fires small arms against anything that is not infantry (i.e. vehicles and structures) use the OV value.   Likewise, when a stand fires small arms against infantry use the FP value.

 

Now you mention range.  

 

When you target a vehicle or structure remember the sequence used.   You have to hit then if the "To-Hit" roll is successful then you roll for damage on the Kill Table.  The "To-Hit" calculation has several modifiers (including range) to determine the final number to roll.

 

When you target an infantry stand there is no "To-Hit" roll.  You use the "Fire Power" (FP) number at the appropriate range and then go directly to the Kill Table (apply modifiers) to roll damage.

 

So range is accounted for when you used either the OV (vs vehicles or structures) OR FP (vs Infantry)

 

Review the Kill Table chapter (P 8.1) specifically the Attacks vs Infantry and Attacks vs Guns sections to understand the differences and read play examples.

 

Hope this helps.



#10 FarEasternWanderer

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Posted 27 October 2024 - 08:30 AM

Thanks, Kenny, for taking the time to reply.  Much appreciated.



#11 Mark 1

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Posted 28 October 2024 - 10:34 AM

For me, the basics of resolving shooting in MP became clear when I organized my own thinking this way -- what table I use depends not on the weapon shooting, but on the target being shot.

 

Hard targets have one resolution process.  Infantry targets have another.

 

A simple concept, not complicated at all, and very practical / playable.  But different than what I had experienced in some other rulesets.

 

-Mark

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#12 Peter M. Skaar

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Posted 01 November 2024 - 07:50 PM

That is a nice simple way to think about it, Mark.






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