HI Bob, Thanks very much for your response. First off I'm an amateur - I haven't worked for Aberdeen and I wasn't in the Army. But I read a lot, I'm a history buff, a 'tank nut', and I've been wargaming for over 40 years. So don't take my comments as "I'm the expert". These are my opinions and in some cases I will make assertions when I feel it appropriate.
I've developed an excel file that generates Play sheets that take into account troop quality and then pre-calculate the 'to hit' at each range and the "penetration" at each range thus avoiding much of the 'in game' calculations using the Direct Fire "Range To Target" table as well as the "AP To Kill Modifiers table". It speads up and simplifies my games. Thus in writing the excel formula's I'm working real hard to understand when and when not to apply the multiple columns found in the "AP To Kill Modifiers Table".
On an earlier response you commented:
"Bottom Line: You apply whatever modifier is applicable per the Equipment Table and the Game Manager/Scenario Designer. High or Low Quality ammo should be spelled out in the scenario being played. If High or Low Quality ammo is not specified then it isn't used.
High and Low quality ammo would apply as the Game Manager would assign for the game. They are no intrinsic to any gun/vehicle. Typically, Russina ammo was known to be low quality and some German ammo was known to be high quality early in the war. So the use of these is up to you or the GameManager/Scenario Designer. Again they could be additional to any other column in the modifiers table."
Sounds to me like you are saying that we can choose to not use either quality column. Logic would dictate that Low Quality Ammunition is optional, but the default, I think, that MUST be used, on all AP shots is Hi Quality. Because if you don't use either high or low quality ammo, then a 75mm Sherman with AP will penetrate at 8 at all ranges, from short to extreme. And from everything I've read, that would be a total misrepresenation of tank vs tank combat in WWII or Modern. All AP shells degrade in penetration over range due to loss of velocity. So there HAS to be something that demonstrates the loss of penetration over distance. FYI, almost all my games are North Africa German vs Brits - so yes, I'm going to opt out of low quaity. If I'm using Italians, yes, maybe I'll use low quality ammo for them.
Regarding HEAT ammo, I still beleive that there should be no range adjustments for penetration. The web site you sited earlier supports this assertion as well. They state: "Shaped charges have the same penetration capabilities regardless of range." https://amizaur.prv....mmotypes13.html
Thus I would assert that AP modifiers for range do NOT apply to HEAT or HE and further, that HEAT is not an AP Shell.
- AP shells rely on their kinetic energy to punch through thick armor at high velocity, thus as they lose velocity they loose penetration ability.
- I can't speak to the more modern versions of Heat. WWII HEAT shells do not rely on velocity since the nose of the shell has no real penetrating capability. They rely on explosive power that is focused into a very small area of the armor by virtue of the shape charge mechanism to defeat the armor. Thus, the combined effect of the explosive material and the cone shaped charge, provides the same result regardless of range. While velocity may have some contribution, it would too small to change the overall result.
- Further, Explosive power of an HE shell doesn't degrade over distance for the same reason as #2 above. The explosive value of an artillery or mortar shells doesn't vary with range. And yes, they suck against armor which means that a PZIV with a short 75 only has an HE OV of 1. But it should still be 1 vs a half track, regardless of range/velocity. And the HE shell casing isn't designed to penetrate armor as the tip of the shell casing is the fuse is designed simply to trigger the explosion and the rest of the shell casing doesn't have any of the thickness or density of an AP shell.
So yes, production variance might have some impact on any type of shell, but applying a modification that models how AP penetration occurs as the shell loses velocity, just doesn't apply to HEAT or HE since they aren't dependent on velocity in how they work.
So if it makes sense that High Quality is the standard for demonstrating how the Sherman 75mm penetration varies based on range/velocity. Then doesn't sound logical that on the Stuart 37mm gun I should use the high quality adjustments AND also adjustments from the >57 columns, Should be one or the other depending on gun size.
Same thing with 50mm APCR. I think if firing 50mm AP it should be the >57 column and if it's 50mm HVAP it should be the HVAP column. Not a combination of both.
Sorry for writing such a long message. Best Regards Dan