So I've been learing how to do the missile thing. And the just thinking this out logically, the 'To-Hit', which is based on OM# for all weapons, is representative of the fundamental accuracy of the given weapon as well other factors that are inherent to the platform which is firing. But the OM# is always effected by range, because accuracy suffers at range....further away the target the more difficult it is to hit the target, it's smaller, effected by wind, temperature, airm, etc.....except on Missiles/rockets.
Using these rules If I'm firing my M40 Recoiless Rifle (or Panzerfaust) at 2" or at 30" the "To-Hit" is still the same....because it's self propelled(?). Doesn't make any sense to me. Now if you said that Range has no impact on rockets in terms of Kill#, well that would make sense, because the weapon's velocity doesn't fall off over range. Picked below off the internet regarding Panzerfaust.
The Panzerfaust, a German anti-tank weapon used during World War II, had a relatively low accuracy, especially at longer ranges. While effective at close range, factors like the crude sights and the need for lead compensation made it less reliable at distances beyond a few hundred meters.
Seems to me there should be a range adjustment on the "To-Hit" for IAT Rockets to account for shooting them at extremely close range vs. extended range.