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Emerging questions from our first playthrough


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#1 JAHinson

JAHinson

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Posted Today, 10:35 AM

Game Turn 0 is in the books.  Elsewhere you find Jeff's play by play.   A couple of questions:

 

1) Convoy requirements.  For Game turn 1 the need for convoy requirements came. 

Here's the rule: Convoy escorts needed. Roll a D3-1 for the Allied WESGROUP; the result is the number of that must be provided escort this turn. For each convoy, a cruiser (CA or CL) and two DDs are removed from the WESGROUP’s OB for this turn (if available).

 
The die roll on the D3 was '1' subtracting 1 yields a '0'.  Does this mean that there are no requirements this turn?  Or is there a minimum expectation somewhere that I didn't see?
 
2) HMS Repulse survived.  She needs repairs.  She must be withdrawn the turn Singapore will fall (1.5.1).  May she be voluntarily withdrawn prior to that?  Does it take a CD to transfer her to Ceylon and thus out of the campaign?  IJN ships have this rule: IJN ships may be voluntarily withdrawn at the beginning of any turn, with VP ramifications based on their current damage level (which could be no VP impact).
 
Many thanks for comments and clarifications.
VR,
Jere
 
 

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