Examples of Play
#1
Posted 30 September 2005 - 11:08 PM
#2
Posted 02 October 2005 - 12:54 AM
Post edited by: knoe, at: 2005/10/02 01:55
#3
Posted 02 October 2005 - 07:15 PM
#4
Posted 25 January 2006 - 03:18 PM
#5
Posted 26 January 2006 - 07:44 AM
#6
Posted 26 January 2006 - 07:44 AM
#7
Posted 26 January 2006 - 01:39 PM
#8
Posted 26 January 2006 - 02:19 PM
#9
Posted 26 January 2006 - 02:36 PM
#10
Posted 27 January 2006 - 10:31 AM
- I am not sure what exactly what you are asking. Your question is a bit vague so can you give me a little more detail on what you are looking for. Steps 6 to 10 is how the the effects are calulated. The only difference is that a Partial Hit gets a -2 modifier form the HE MODIFIERS TO KILL TABLE. Note that when using mortars there is NO to-hit roll. You simply roll for deviation for EACH round fired and then roll the damage results as outlined in steps 6 to 10 below. Also Please re-read the example I gave and let me know what it is that you don't understand there. That would help me answer your question.Note that Step 6:Thank you very much only a last question:how i have to calcolate the effect of''direct hit '' or the ''partial hit''?
is not complete. it should read:6. Find the HE FP value or HE OV value on the equipment table for the mortar depending on what the target is. The HE FP value is used for Infantry Targets and the HE OV value is used against Armored and Building Tagets.I will answer your next question soon. I have to run for a bit. More later. B)6. Find the HE FP value on the table for the mortar.
Post edited by: bbenge, at: 2006/01/27 08:34
#11
Posted 27 January 2006 - 11:17 AM
#12
Posted 31 January 2006 - 11:50 PM
#13
Posted 04 February 2006 - 01:56 PM
#14
Posted 04 February 2006 - 02:40 PM
#15
Posted 16 February 2006 - 11:17 AM
#16
Posted 16 February 2006 - 03:21 PM
Post edited by: knoe, at: 2006/02/16 13:23
#17
Posted 16 February 2006 - 05:02 PM
#18
Posted 17 February 2006 - 09:19 AM
#19
Posted 17 February 2006 - 11:46 AM
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