French and US and Japanese and Turkish, oh my!
#1
Posted 20 January 2008 - 10:27 PM
#2
Posted 21 January 2008 - 02:22 AM
#3
Posted 21 January 2008 - 04:06 AM
#4
Posted 21 January 2008 - 12:46 PM
#5
Posted 21 January 2008 - 01:38 PM
#6
Posted 21 January 2008 - 03:07 PM
#7
Posted 25 January 2008 - 05:21 PM
#8
Posted 26 January 2008 - 05:32 PM
#9
Posted 28 January 2008 - 07:50 AM
The prototype French CRT used in the Fall In! game did reflect the shorter range of the French guns. (IIRC, the absolute maximum range for the 12" came in at 18000yds with the effective range starting somewhere about 15000-16000yds).In the interest of pursuing a line of idle speculation , I wonder what the maximum gun ranges for the French capital ships will look like when the French data sheet does appear.
An ammo limit rule was discussed early on during the developement of GQ3, but it was rejected. The problem with such rules is that in most of the stand alone games (the most commonly played) the ammo expenditure rarely runs longer than what the average ship's ammo load out would be. So, most of the time, ammo exhaustion doesn't come into play. Additionally, most gamers have a almost manic adversion to such rules and drop them forthwith. That being said, for a scenario specifc situation (say, a hypothetical Battle of Samar using the old US battleships after their action in Suriago Strait), some form of ammo rule may be appropriate. In the Fall In! game, the length of the game was such that an ammo rule was not really necessary; the battle ended well short of either side expending their ammo load-out.French main caliber guns were almost universally limited to less than 15,000 yards range in WW1 due to limited elevation & internal turret/loading configurations. I would think this would put the French at a real disadvantage in FAI given the lack of ammo use rules. A faster fleet (not hard to find ) could beat the French up badly at longer ranges if ammo use were not an issue, it seems to me...Has anyone who might have played in an FAI demo game where the French were in play any light to shed on this? Perhaps a house rule to track ammo use might have been used?
#10
Posted 28 January 2008 - 05:52 PM
#11
Posted 29 January 2008 - 02:45 AM
#12
Posted 30 January 2008 - 07:15 AM
Well, given that the game uses 3min of activity within a 6min turn (to account for the breaks in fire due to host of causes; Lonnie goes into this in one GQ3's sidebars) and that, on average (for the USN), the rate of fire for the big guns ranged from a low of 1.25 (for the oldest unmodified WWI designs) up to 2.00 (for the newer WWII designs) rounds per minute, a rough number would fall between 3.75 to 6.00 per turn. So, I'd put it at 4.5 to 5.0 rounds per turn (and probably lean towards 5.0 since most of Oldendorf's BB's had gone through considerable upgrading before and during the war). You could go with a lower number to refect a desire to conserve fire, but I'd go with the higher number to put that decision in the player's hands (give 'em one more thing to worry about!). Oldendorf vs Kurita has always been an intriguing scenario. BTW, I believe a work-up for this scenario is in the General Quarters yahoo group files.What would be a reasonable conversion figure between battleship rounds per gun and turns? Five, assuming six-minute turns, and a desire to conserve ammo?
#13
Posted 20 April 2009 - 06:13 AM
#14
Posted 20 April 2009 - 12:24 PM
#15
Posted 05 September 2010 - 12:59 AM
#16
Posted 05 September 2010 - 08:56 AM
They're in the Fleet Acton Imminent WWI Navies Supplement (available for sale as a download in the online store). It includes the French, US, Turkish, Greek, and Japanese navies, plus the South American Big Three (Argentine, Brazilian and Chilean navies). The supplement includes Gunnery Charts, Ship Logs, Small Craft and Aircraft stats plus several scenarios for these fleets.Any word on the missing countries yet?
#17
Posted 12 May 2011 - 08:34 PM
Thanks
Dave
#18
Posted 12 May 2011 - 08:39 PM
Now purple and stupid Dave
#19
Posted 25 May 2011 - 03:04 PM
Tom Oxley
#20
Posted 26 May 2011 - 10:00 AM
Has anyone prepared the ship data for the earlier pre-dreadnoughts that might have seen combat early in the war? I'm working with a couple of board games as campaign game systems and have a pretty large list of ships available, and have many of them in 1/6000 scale, but they arent on the list for 1917-1918. I will start tinkering with the information if I need to, but always nice to not have to reinvent the wheel. I do appreciate the work that went into the making of the expansion with the other US vessels, but would just like to be able to field these earlier vessels as well. Thanks.
Tom Oxley
What specific ships are you looking for? Keep in mind, that by WWI most of the earlier pre-dreadnoughts had been placed in reserve or secondary duties with little or no plans for use during war time. In the case of the USN, only the newest classes were used and that was for primarily convoy escort.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users