Air Support Drop In and some questions ;)
Posted 29 October 2005 - 11:44 PM
Posted 30 October 2005 - 08:34 AM
Posted 30 October 2005 - 02:04 PM
Page 16.9, left column, under "Non-Dedicated AA Fire":"If a non-dedicated AA weapon is fired upon an aircraft, it must first make a TQcheck to see if it is able to react quicklyenough to get off a shot at the plane. [...] Non-dedicated AA may go on the AAOverwatch if desired. While on AA Over-watch, no TQ check is required."Page 16.9, middle column, under "Direct AA Fire and Overwatch""All Direct-Fire-capable AA guns automatically start the game on Overwatch, and taking opportunity fire is handled normally."I assume that "normally" = "overwatch activation TQ check"
AA Fire -1) - Not totally sure what you are asking. I'll review the rules as they've been written and get back to you on this one.
I don't want to go overhead with aircraft rules too. However allowing the aft gunners to actually do something (i.e. defend their planes) seems to be a rational soltution.Marcin
Air to Air -2) An interesting idea. While MP is not intended to be an air combat game, we cover the basic simply because the situation "could" present itself over the battlefield. Not sure how far we'll take this in the rules, but feel free to write your own house rule!
Posted 30 October 2005 - 09:10 PM
Change this to read:
All Direct-Fire-capable AA guns automatically start the game on Overwatch, and taking opportunity fire is handled normally.
Non-dedicated AA weapons can NOT start the game on AA Overwatch.Did I cover the question?
All Dedicated Direct-Fire-capable AA guns automatically start the game on Overwatch, and taking opportunity fire is handled normally.
Posted 30 October 2005 - 10:21 PM
Yep, thanks a lot :)Now I just have to survive the "burst-of-enthusiasm-about-airplanes" syndrome amongst the people of my gaming group... Marcin
Did I cover the question?
Posted 02 November 2005 - 03:31 PM
Posted 02 November 2005 - 05:16 PM
Posted 02 November 2005 - 09:58 PM
Yes but the paragraph does not explain how to implement Evasive Movment. How does the player do this and can a player can use it at his own discretion? Example?
Evasive Movement is defined on page 16.2 and applies to SAMs, AAMs, and direct fire AA. It is an optional maneuver on the part of the pilot. Doing so causes erratic movement that is likely to cause the plane to no long be lined up for its own attack, but it increases its chances of survival.
Counter Measures is an ADDITIONAL modifier which is automatically applied to missile attacks. They can be launched with or with a Evasive Movement.
Post edited by: knoe, at: 2005/11/02 20:00
Posted 03 November 2005 - 03:11 PM
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