Torpedo Attack QRS
#1
Posted 28 August 2011 - 09:43 PM
My pal and I are busily banging away at each other in a Savo Island free-for-all, learning the rules, making egregious errors and generally mucking up and having a good time. We like the rules and the details choices presented, altho we can't honestly say we've a grip on them.
To this end, I've made a cheat sheet QRS for just torpedo attacks. I'd like both feedback and to then share it with the group. It's just a WORD doc. However, the topic is a copywrighted set of rules, so I thought I should check in and see how I should proceed.
Thanks for any guidence, preferably from the copywright holders!
#2
Posted 28 August 2011 - 10:52 PM
Posting a table here is not a problem. It would be an issue if you posted it elsewhere and tried to sell it, so go ahead with your cheat sheet and share it with the community.Hello All,
My pal and I are busily banging away at each other in a Savo Island free-for-all, learning the rules, making egregious errors and generally mucking up and having a good time. We like the rules and the details choices presented, altho we can't honestly say we've a grip on them.
To this end, I've made a cheat sheet QRS for just torpedo attacks. I'd like both feedback and to then share it with the group. It's just a WORD doc. However, the topic is a copywrighted set of rules, so I thought I should check in and see how I should proceed.
Thanks for any guidence, preferably from the copywright holders!
#3
Posted 29 August 2011 - 12:37 PM
GQ3 Torpedo QRS: 1.4
The Solomons Campaign / USN vs. IJN Torpedo
• Torpedo Plotting. Occurs after ship plotting in Tactical Plot Phase.
• [Plotting Dummy Attacks. Can be plotted “within reason”, 1.4.5.]
• 1.4.1 Torpedo Mounts. Circled number indicates Rotating Mount and # Tubes. Blackened = weaker 18”& old 21”, and 16”-18” MTB torpedoes.
• 1.4.2 Minimum Range to arm torpedoes is 500y.
• 1.4.3 Arc of Fire is 90° to port / starboard.
• 1.4.4 Depth. Standard is default, hits BA-BD belt armor, over subs at periscope depth. Deep hits below BA- BD belt armor and under DD, DE, PC & TB.
• 1.4.5 Attack Plots. One ½” tape per mount firing next to ship = spread direction/width. Write on tape Deep/Standard, Turn #, # Tubes, then cover tape with blue paper. Draw line through expended Torpedo Mount. Each mount is aimed separately!
• Torpedo Hits. Firing Captain checks each miniature within range and spread.
• Torpedo Resolution. Successful interception of miniature, go to Torpedo CRT.
o Across to # torpedoes in mount. Down to target ship range band for numbers.
o Roll d12, 1st hit if within number span listed, but even USN hits are duds!
o Multiple torpedo hits may occur if dice roll < torpedoes in spread. Roll again, if second roll < decreased # torpedoes, 2nd hit. Repeat until miss/torpedoes all hit.
o Multiple targets occur if another ship intersected successfully after first and there are still swimming torpedoes. Repeat process above for new target.
o
• 1.4.7 Torpedo Damage. Adjust for torpedo size, etc, target captain rolls.
• Dead in Water. A ship is DiW when a torpedo hit floods 3+ Hull boxes, the damaged ship must take a Morale Check as per 1.8.2.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users