Mein Panzer After Action Report
Mein Panzer published by Old Dominion GameWorks LLC (www.odgw.com). This is a 20th – 21st century tank skirmish game that includes elements for a full combined arms combat experience. This game is designed to allow one vehicle to represent one vehicle and a stand of infantry represents a squad of infantry or a team with support weapons. The game has vehicle data published representing WWI thru the Korean War. Additional vehicle data for more modern scenarios is currently under development.
The scenario represented here is detailed below but the intention was to playtest modern vehicle data. This scenario will be ran at several conventions this year and is designed for six players (three on each side).
Title: Cold War gone HOT!
GM: Kenny Noe
Length: 4 hrs, 6 players
Sponsor: Old Dominion GameWorks
Scale: Modern 12mm
Rules: Mein Panzer Core Rules
The Red Bear Strikes!! It is a time of Aquarius, when the US has 1) won the Space Race, 2) embarrassed the USSR and 3) is an unpopular war in Southeast Asia. Brezhnev has had enough of US / NATO aggression and fears another more widespread "Prague Spring" in the Warsaw Pact countries. USSR invades the west to re-unite the East and West Germany.
Come play Mein Panzer with a modern twist.
Rules Taught, beginners Welcome.
Scenario unique options
Warsaw Pact (WarPAC) forces have 2 pre-plotted spots for artillery missions. These points are available without an FO observing.
Additionally each side has the opportunity to get a close air support (CAS). This is a scenario designed option to give them a chance to play with the rules governing aircraft. NATO has a flight of 2x AH-1 Huey Cobras each armed with 2x rocket pods, 2 pods of TOW ATGMs and the chin gun for strafing. The WarPAC has a flight of 2 MIG-21 Fishbeds each armed with 4x 500lb free fall bombs and cannon for strafing.
This past weekend myself and a friend ran the scenario to better understand the balance and playability of the vehicles. The two of us ran all six player vehicles. This caused us to only get thru three turns, however there was a lot of discussing and slow play between the two of us.
PLAYER #1 USA PLAYER #2 NATO PLAYER #3 French
UNIT QTY TQ UNIT QTY TQ UNIT QTY TQ
1 Tank Platoon (2) 6 R Tank Platoon (1) 5 R Tank Platoon (1) 5 R
3x M-48A3 5x FV4201 Chieftain Mk 5 5x AMX-30B
2 Tank Platoon (1) 4 R Tank Platoon (1) 3 R Tank Platoon (1) 4 R
4x M-60A1 3x Stridsvagn 103 4x AMX-30B
3 Tank Platoon (1) 3 R Tank Platoon (1) 3 V Artillery Section (1) 4 R
3x M-60A2 3x Leopard 1A1 1x M151A1Jeep FO
3x M109 SP Howitzers
4 Infantry Platoon (1) 4 R Artillery Section (1) 4 R
1x M113A1 Coy 1x M151A1Jeep FO Infantry Platoon (1) 4 R
1x AR Squad 3x M109 SP Howitzers 1x M113A1 Coy
1x FIM-43 Red Eye SAM 1x AR Squad
3x M113A1 1x FIM-43 Red Eye SAM
3x AR Squad 3x M113A1
2x MGM-32A ATGM Crew 3x AR Squad
2x MGM-32A ATGM Crew
PLAYER #1 Poland PLAYER #2 Czechoslovakia PLAYER #3 USSR
UNIT QTY TQ UNIT QTY TQ UNIT QTY TQ
1 Tank Company(1) 10 R Tank Company(1) 10 R Tank Company (1) 10 R
1x T-55A Coy 1x T-62A Coy 1x T-62A Coy
3x T-55A Plt 3x T-62A Plt 3x T-62A Plt
1x ZSU-23-4 1x ZSU-23-4
2 Reconnaissance Plt 4 R Reconnaissance Plt 4 R Reconnaissance Plt 4 R
2x BRDM-2 2x BRDM-2 2x BRDM-2
2x 9P133 BRDM-2 2x 9P133 BRDM-2 2x 9P133 BRDM-2
3 Artillery Battery [off board] (1) 7 R Mechanized Infantry Company(1) 10 R Tank Company 9 V
1x BMP-1 FO 1x BMP-1 Coy 1x T-72 Coy
6x D-30 122mm Howitzers 1x SA-7 1x RPG-7 3x T-72 Plt
3x BMP-1 Plt (3) 2x T-72 Plt
1x AR Squad (1)
1x SA-7 or 1x RPG-7
WarPAC forces and battlefield point of view
NATO forces (minus 2x AH-1 Cobra) and battlefield point of viewpoint of view
Game Turn 1
NATO wins initiative and activates first.
Typical of a first turn there was lots of moving. There was an extreme long range missile shot at a M113A1 taken. One was a 9P133 BRDM-2 AT-3 Sagger shot at an M113A1(miss). Then the AMX30B returns the favor targeting a BRDM-2 staying high on the railroad a little too long. (miss).
Both sides started their advance from the table edge. Using Road movement WarPAC Recc BRDM-2 units were able to outpace the main force. WarPAC T-55s take the far side while T-62 funnel thru a German village and T-72’s move thru a farm. NATO forces have to wind their way thru City streets in order to get to firing positions.
The end of turn CAS was unavailable to both sides due to poor die rolls causing the flights to be driven off by CAP aircraft.