Posted 27 January 2021 - 10:49 PM
Posted 29 January 2021 - 08:42 AM
It would be nice if the good folks at ODGW would consider doing a tutorial sometime. I might consider it but I have some house rules I use that reflect my own preferences. How about it, ODGW?
Posted 29 January 2021 - 10:21 AM
Posted 15 February 2021 - 08:12 AM
I'll talk to Bob and see what we can come up with.
Posted 15 February 2021 - 04:50 PM
+1 on the idea.
I think this would be a very positive addition.
Might I suggest, if it is done, that some thought be given as to what is demonstrated in the tutorial(s).
My own ideas would flow towards a few tutorials, each showing a different aspects of game play. Each tutorial might show all the activations within one turn, so that each tutorial also reinforces the basic game turn mechanism.
The starting core might be tutorials on the following:
1) Tank v. tank combat. Two tank forces with multiple activations face off. We go through initiative, activation by unit, movement, spotting and shooting with to-hit and damage resolutions ...
2) Infantry v. infantry combat. Two infantry forces face off. Perhaps more on basic cover (woods, or hedge, or wall), and some full size (2 hp) vs. half-squad (1 hp) units mixed in. Otherwise showing the same moving, spotting, shooting, resolution as above, but with the more nuanced effects of infantry combat resolution highlighted.
3) Infantry v. tanks combat. An all infantry force is attacked by an all tank force. Show the infantry fighting with at least one AT gun, at least one infantry AT weapon, and perhaps one close-assault. Manage the activations in the tutorial so that we can see both the AT gun firing at the tanks, and the tanks firing at the AT gun.
4) Artillery v. tanks and infantry. A mixed tank and infantry force in some sort of defensive role, vs. an attacking force that might be maneuvering into position (not yet engaging), but with an AOP and off-board artillery batteries. Give both sides something to do (maybe some vehicles or infantry moving up into position, or withdrawing back), so that multiple activations take place quickly with little complexity, before the artillery lands.
I think this base would give any new player a big boost in getting into action. Probably reduce the support questions as well.
Then, over time (and depending on interest) a few more may be added to show some of the more advanced features and drop-ins:
5) Combined arms. A combined infantry-and-armor force attacks an infantry defense with AT guns. Could be a replay of 3 but with a combined arms attacking force rather than all tanks.
6) Structures. Infantry in 2 or 3 different kinds of structures, attacked by a combined arms force. Could be a replay of 5 in a village.
7) Engineering works. Maybe mine fields, entrenchments, etc. Again could be a replay ... I could see 6 & 7 being based on the same forces as 5 -- essentially replays with their own extra drop-in added.
8) Air strike. Just like 4 but with air instead of off-board arty.
9) Amphibious landing. Ooftah. I don't even know... that's a big one. But it would be a good read. A river crossing might be easier than D-Day.
You might enlist your community to do some of these, but I would suggest ODGW oversight / approval for posting in a particular tutorials thread or even forum. The idea is to get it right, not have someone else's mis-reading of the rules corrected in the after-comments. After the core tutorials are in place, a separate thread or threads on house rules could be added.
Yeah I know, that guy sure does drone on ... yadda yadda. But it's a good idea that spurs some creating thinking.
Maybe I should switch to decaf...
(aka: Mk 1)
Posted 23 April 2021 - 11:50 AM
I would also like to see some sort of tutorial. I have the rules but haven't found anyone I know locally who even knows about these rules let alone played them.
Also, not sure how many folks visit this thread/forum, but to anyone who does....
If you have Tabletop Simulator (from STEAM) I'd be willing to set up a map with some units if someone who knows the game would be willing to go over the basics.
Tabletop Simulator is $20 on STEAM, but can be on sale often for $10. There are a TON of mods for all sorts of mini and board games.
Posted 27 April 2021 - 11:04 AM
I would be happy to discuss this with everyone. We like the idea and want to see it come to focus. The problem we have is no one has the time to actually create the tutorials. Bob and I are writing new DBs (yes it's really true) and we have other commitments that preclude from this.
If anyone has the spare cycles chat me and I can contribute with any clarifications and guidence.
- acctingman69 likes this
Posted 27 April 2021 - 05:09 PM
Well, I have the time, but sadly, I've never actually played a game of MP
Posted 30 April 2021 - 12:58 PM
Kenny - received and replied!
Excited to help in anyway I can.
Posted 04 May 2021 - 11:26 AM
Just sent acctingman69 playsheets for German and British forces for a basic game (tank vs tank). He'll create the game board and layout then we'll start the game.
If anyone has questions or suggestions on how to create the tutorial I'm all ears.
Posted 03 July 2021 - 04:39 PM
Just an update....
acctingman69 and I finally were able to pull together a basic game (tanks vs tanks) online. Using discord to have an audio chat and Steam's TableTop Simulator we proceeded to get thru 4 turns on a 72 x 72 inch table before we saved the game to continue another day. Acctingman69 has a couple friends also interested and now that he has the basics down I'm sure he will get them up to speed on game play soonest.
Either of us will keep this updated to let you know how the tutorials work out.
Posted 05 July 2021 - 11:36 AM
Thank you, Kenny! I may set up and do a solitaire game at my house soon. I have not played Mein Panzer for about 3 years but looking to start back up. I have been doing a lot of painting though and have some Shermans and Panthers that will need some battle testing.
- Kenny Noe likes this
Posted 22 September 2021 - 06:11 PM
Any updates on playing through Tabletop Simulator? I'd love to participate in that.
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