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Mein Panzer Cold War - The Jossa Scenarios


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#41 Begemot_

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Posted 07 April 2024 - 03:29 PM

Scenario 4 - A Ridge Too Far
 
US%20Mech%20Inf.jpg
 
Introduction
 
It's the summer of 1976. Jossa enjoyed a brief period of quiet as the war moved west. The residents who had stayed in Jossa began to pick up the pieces and wonder what the future held in store for them. They didn’t have long to wait. The Americans stopped the Soviet drive and began to push the Soviets back.  The locals, now experienced in these matters, had marked the offensive’s progress as the rumble of artillery had drawn closer. When the Soviet Army soldiers began preparing positions on the east ridge above the town and in Jossa itself, they knew that the  “red-hot rake of war”, to borrow Churchill’s expression, was coming back to Jossa. Time to get the basements and cellars ready.
 
Situation
 
The US V Corps is pushing the Soviets eastwards. Fresh US reserves have been introduced into the fight and these forces have helped drive the tattered Soviet forces east. In this scenario, a reduced Soviet motor rifle company will defend the eastern ridge behind the town of Jossa against a reinforced US mechanized infantry company.
 
The Battlefield
 
Table_01.JPG
 
This is the field of battle. The village of Jossa sits in the center of the table in a shallow valley. The top of the picture is west, the direction from which the Americans will come. The Soviets will be positioned mainly on the east ridge, which is the bottom of the picture. The trees are impassible to tanks, but smaller vehicles like M113s, BMPs and BRDMs can work their way through. The field is 3 kilometers west to east and 1.5 kilometers north to south.
 
The Soviets
 
Mission 
 
Defend to eastern ridge behind the village of Jossa. Do not allow the Americans to take the ridge.
 
Forces Available
 
The following forces are available to the Soviet player.
 
On Table:
  • 1 x Motor Rifle company (reduced) – 7 x BMP-1; 6 x Motor Rifle squads; 1 x company HQ
  • 4 x T-62 tanks
  • 1 x Sagger BRDM-2
  • 2 x Dismounted Sagger ATGM teams
 
Off Table:
  • 1 x 120mm regimental mortar battery – 6 tubes (on call) with 6 x HE fires and 3 x smoke fires
  • 1 x 122mm artillery battery – 6 tubes (on call) with 6 x HE fires and 3 x smoke fires
  • Counter battery detection and counter-battery artillery assets
  • Anti air defense artillery assets
 
Plan
 
The plan is to try to break up, disrupt and slow down the US attack as much as possible before their attack reaches the main defense line. The village of Jossa will be held by a platoon of infantry as a forward position and artillery fires have been plotted in front of and behind the village and in front of the main defense line.
 
Deployment
 
a_Sov%20Dispositions.JPG
 
The Main Position in the above photo is where the motor rifle company is dug in, the three platoons in line, due to the length of front to cover. The military crest is in front of the Soviet position, out in the open. The Soviets opt to prepare their entrenchments inside the trees to gain the advantage of concealment. A lack of time to prepare means the BMP-1s are not dug in, but concealed and protected as well as possible within the trees. Lanes for fire are cleared so the position is covered, but without compromising concealment. 
 
Positions 'A' are where the dismounted Sagger teams have deployed and dug in. These positions give them flanking shots along the front of the Soviet main defense line. Position 'B' is behind the farm buildings and is occupied by the BRDM-2 Sagger unit. The 'T' positions are where the T-62s are deployed to cover avenues where enemy tanks can penetrate the wood along the ridge line.
 
The center platoon’s initial position will be in the village of Jossa. It has taken up positions inside the village, away from the village's western edge. This is to minimize vulnerability to direct fires from the enemy and to keep engagement ranges short to counter US indirect fires. An observation post is placed on the western edge of Jossa. This platoon will fall back to the center of the ridge line Main Position for the main defense when directed to give up the Jossa position.
 
a_Sov%20Position2.jpg
 
The above photo looks toward the west edge of the table and the expected approach path of the American (indicated by the blue arrow). 'F' indicates the forward Soviet position in Jossa.
 
The Soviet player is playing with his units hidden until spotted. He also gets dummy counters to further increase the enemy's uncertainty. The dummies are provided at the ratio of one dummy marker for every two actual markers.
 
The Americans
 
Mission
 
The US force, a reinforced mechanized company team, will attack to seize the eastern ridge behind the village of Jossa. This attack is in support of a larger effort to the north to take the towns of Poppenrod and Hosenfeld.
 
Forces Available
 
On Table:
  • 1 x Mechanized Infantry company (15 x M113s): 3 x Mech platoons (4 x M113s per plt.); 1 x Company HQ (1 x M113); TOW section (2 x M150 TOW carriers)
  • 1 x M60A1 tank platoon (5 x M60A1 tanks)
 
Off Table :
  • Mech company mortar platoon (3 x 81mm mortars) , 6 x HE fires, 3 x smoke fires
  • 1 x battery of 155mm artillery in direct support (6 guns), 6 x HE fires, 3 x smoke fires
  • 1 x F-4 Phantom on-call close air support
  • Counter battery detection and counter-battery artillery assets
 
Plan
 
The US goal is Objective Blue, the ridge east of Jossa.
 
a_US%20Approach.JPG
 
The blue arrows indicate the line of approach selected by the US commander. The tracks (APCs) can move through the woods, so they can follow the general path indicated by the arrows. The tanks cannot move through the woods. They will enter the table along the dirt road at the bottom right in the photo above. The trees along Phase Line (PL) Red block the line of sight from the Soviet positions so the approach to PL Red is mostly concealed from the enemy’s view. Once the company team has formed up on PL Red  then the move to Jossa and PL White will be made. Once Jossa is secured and the company team has moved up to PL White, the assault on Objective Blue will take place. These advances will be covered by artillery and mortar fires and smoke. Close air support will strike the objective before the final move to Objective Blue begins. The TOW section will provide anti-tank overwatch from PL Red.
 
The Game
 
The US begins by advancing two mech platoons towards PL Red, 2nd platoon in the center and 3rd platoon to the left.
 
a_GT01-1.JPG
 
These are followed on the next turn by the 1st platoon, the company HQ, and the TOW tracks. The lead platoons move through the trees to the east edge of the woods. The Soviets do nothing at this time.
 
a_GT02-1.JPG
 
The US tanks come down the forest road and begin to enter the open area behind PL Red. The US commander has the company mortars fire smoke to obscure the gap in the trees on the south of the advanced group of trees to facilitate the tanks movement across the open space behind PL Red.
 
a_GT03-2.JPG
 
As the US tank platoon completes its movement, the US calls down 155mm fire on Jossa to suppress any Soviets on the western edge of the town. Soviet counter-battery fails to locate the US 155mm battery. The US 2nd platoon advances under cover of this fire on Jossa. Unfortunately, the Soviets have called in their own preregistered 122mm artillery fires to land in front of Jossa. It is not a happy meeting with the advancing US platoon. Two tracks are killed and one track is immobilized by the Soviet barrage. Fortunately the US infantry avoid casualties as they dismount from their 113s. Happily for the grunts on the ground, but unbeknownst to them, the US counter-battery system locates the Soviet 122mm battery. US fires kill two Soviet guns. This battery is now suppressed. The Soviets, while losing the use of their artillery for a few turns (as it recovers and relocates) have reduced the US attackers' mobility.
 
a_GT04-2.JPG
 
(Note – in the above photo gray smoke is US artillery and brown is Soviet)
 
The American infantry moves into the town and clear their way to the highway where they encounter Soviet main line of resistance. The US commander decides that 2nd platoon will need some heavy direct fire support so he sends the tanks down to Jossa the help out. The US commander calls for smoke from the 155mm battery to cover the left flank for the advance of the tank platoon. The mission is fired but this time the Soviet counter-battery team locates and fires on the US artillery. No losses to the US guns, but they scoot to a new location.
 
a_GT07-2.jpg
 
The firefight in Jossa intensifies. The tanks add their fires and buildings begin to collapse under the blows. The Soviets get an RPG hit and immobilize one M60 tank. An RPG kills another M113. The Soviets begin to take casualties. After five turns of close combat the Soviets decide it’s time to leave. Soviet 120mm mortars are called down on Jossa to cover the Soviet infantry’s pull back to their BMPs.
 
 
(Continued ... )
 

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#42 Begemot_

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Posted 07 April 2024 - 03:33 PM

Scenario 4 - A Ridge Too Far (continued)

 

a_GT10-1.jpg

 
Covered by the HE barrage the Soviets load up into their vehicles. When the Soviets are ready the 120mm mortars drop their fires and put down smoke, The BMPs move back through the covering screen. The US infantry, sensing the enemy has moved off, dashes across the road and takes possession of the remainder of Jossa.
 
a_GT12-1.jpg
 
The Soviets successfully withdraw to their own positions using the smoke and terrain to mask their movement. The Soviet platoon reoccupies their trenches in the main defensive position.
 
a_GT13-1.jpg
 
With the town taken the US commander calls down the two mech platoons back in the trees  and gets them into position for the next move: up the slope to Objective Blue.
 
a_GT13-2.jpg
 
Now is the time to call in the air strike on the Soviet position on the ridge. The US FAC (forward air controller) is given the target. Strike along the axis of the line. The FAC marks the target with red smoke and calls in the strike.
 
a_GT14-2.jpg
 
The F4 approaches the target ejecting flares.
 
a_Low-Apex-Attack.jpg
 
A dozen 500 lb bombs are released.
 
a_f4%20attack.jpg
 
They impact the objective.
 
a_GT15-1.jpg
 
But Soviet anti-air defense gets its revenge as the F4 tries to exit the area.
 
Burning%20Jet.jpg
 
The crew successfully bails and gets back to their unit in time for beer call.
 
The American bombs fall on the left of Soviet position. Two platoons receive the brunt of the bombs. The Soviets have 3 BMPs destroyed and an infantry casualty by the bombs. The remaining Soviet troops in the impact area are suppressed and pinned. Broken trees and debris litter the impact area.
 
The US 155s and 81s fire smoke to lay flanking screens to cover the advance of the US attack. Soviet counter-battery fails to detect any of the US fires. The US assault begins with the remaining mounted infantry platoons advancing in line, 1st platoon on the right and 3rd platoon on the left. The point of assault is the still smoking trees. The US 2nd platoon, now without transport, remains behind in Jossa.
 
a_GT16-2.JPG
 
US artillery and mortars shift fires forward and continue firing smoke (the 155s) and HE (the mortars), extending the screen. The Soviet 122mm artillery battery, now four guns, puts down defensive fires in front of the Soviet position. The US tracks continue their advance, now followed by the M60 tanks. The Sagger BRDM behind the farm spots an advancing M113, fires and misses and decides to bug out. Soviet calls for the 120mm mortars are denied. They are needed elsewhere and will no longer be available.
 
 
(Continued ...)

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#43 Begemot_

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Posted 07 April 2024 - 03:40 PM

Scenario 4 - A Ridge Too Far (Continued)
 
a_GT17-1.jpg
 
The tracks and tanks slow down and close up as they draw closer to the Soviet 122mm artillery barrage. Finally the US counter-battery locates these guns and takes their fires down. Another gun is lost by the Soviet battery. The US 155s now start working the tree line (gray smoke).
 
a_GT18-2.jpg
 
The US 155mm fires are lifted and the tracks advance to the tree line and dismount their infantry. Soviet small arms begin to greet the US grunts, with the 3rd US platoon (on the left) taking a casualty and becoming shaken on the morale check.
 
a_GT19-2.jpg
 
The fire fight begins to intensify as the US tries to push deeper into the trees. The American 1st platoon takes a casualty, but a Soviet squad is destroyed in return. The US infantry presses into the woods on the Soviet left as the Soviet platoon facing them breaks and falls back. The US tanks move closer to the trees.
 
a_GT21-1.jpg
 
The 3rd platoon continues their run back down the hill, heedless to all efforts to rein them in. The US tanks edge closer to the woods, concerned at their exposure to flanking shots. The victorious American 1st platoon on the right presses forward, not quite aware that their comrades have left them alone in the woods. The Soviet commander begins scrambling to assemble a force to push the Americans out of his positions.
 
a_GT22-2.jpg
 
With the American 1st platoon now loaded up, the US tracks and tanks speed down the slope to Jossa with Soviet and US artillery exploding behind them. A last Sagger shot is fired at the Americans (the small puff of white smoke) as they withdraw, but misses.
 
a_GT24-1.jpg
 
The Americans get back into Jossa without further loss. They take up defensive positions. Order is restored. The US commander reports his lack of success. He is informed that the American attacks up in Poppenrod and Hosenfeld have met with marginal successes. Tomorrow will see another effort to the east.
 
a_GT25-1.jpg
 
 
Results
 
U.S. Losses: 1 tank killed; 1 tank immobilized; 3 M113s killed; 1 M113 immobilized; 1 infantry squad killed; 1 F4 shot down.
 
Soviet Losses: 3 BMPs killed; 2 infantry squads killed; 3 122mm artillery guns destroyed.
 
Assessed: Soviet win for holding the ridgeline. The US failed to take the ridge, but did gain control of Jossa.
 
 
Comments
 
This scenario was what the Jossa table was set up for: to consider the problems involved with attacking with a US M113 based mech infantry company in the late 1970s. The M113 was not an infantry fighting vehicle (IFV) but an armored personnel carrier (APC). The difference is the IFV, like the Soviet BMP or the German Marder, carried a heavy weapon for use in the attack or defense. The M113, as the US instructors took pains to explain to new lieutenants, was a battlefield taxi. Its purpose was to transport infantry around the battlefield, keeping up with the tanks, and providing their infantry passengers with protection from small arms fire and shrapnel. It wasn't a mini-tank. The infantry would fight on the ground once delivered to the objective.
 
Getting the infantry to the objective is the core problem.
 
Tanks may help by providing suppressive fire on the enemy defenses, but tanks are not immune from enemy defenses. They are vulnerable to enemy ATGMs.
 
Artillery seems to be the key element in helping the US infantry cross the contested battle field to get on the enemy's positions. It was a critical element in this game's attack. Air support is also something the US depends on as well, but from a grunt's perspective artillery is the more reliable asset. In this game we have both for the Americans.
 
The usual approach to using artillery is to put it on your opponent's head: to kill him or suppress him until you get to him. Nothing wrong with that. Another use for artillery is to mask or isolate. In this game you will note that the US player uses artillery, both smoke and HE, quite a lot to screen moving forces.
 
The defender's artillery will also have a say in how things go. Here I gave the Soviets access to both 122mm artillery and 120mm mortars. The effect of the Soviet guns on taking out a platoon's worth of vehicles in front of Jossa was rather shocking to the American. Concerned that the Russian guns might weigh too heavily in the game I quietly removed the Soviet mortars from the game to keep hope alive for the US player.
 
Both armies were rated as Regulars for quality and morale purposes in the game. The catastrophic American morale failure on the objective was a shock all round, made worse by the persistent refusal of the American morale recovery rolls to cooperate until the 3rd platoon got under cover of the walls of Jossa. A hard fight for Objective Blue would otherwise have played out. And with what outcome? C'est le guerre.
 
Thus ends the Jossa series. Hope you found it interesting.
 
 
Begemot
 
 
 
 
 
 
 
 
 
 
 
 

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#44 healey36

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Posted 08 April 2024 - 05:16 AM

A terrific scenario concluding the series; great AAR and photos that will bear numerous rereads...thanks for posting.
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#45 Kenny Noe

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Posted 08 April 2024 - 06:22 AM

Fantastic series!   Thank you!



#46 W. Clark

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Posted 08 April 2024 - 01:34 PM

My I ask what month of the year the scenario is set in. If you mentioned it, I missed it. My reasoning for asking, is twofold. One is for the state of the ground and the other is fog. It was my expectation that the Russians (OK, Soviets. Still Russians IMHO) would come in October if they came at all. The primary reason for this is that October almost always has ground fog in the AM until 1000 hours or sometimes as late as noon. We did not have thermal sights when I was there (May 77-May 80) for the tanks or our Tows. That meant an average engagement range of 750 meters or less while the fog was present. This obviously favors the Russian tank's ability to engage effectively while preventing long range fire attriting their numbers. However, the state of the ground limits off road movement. Your fields have been plowed after harvest and are as wet and as soft as they will be all year long. A tank column wishing to deploy out of column often finds that the ground precludes this due to the tanks bogging down in the plowed ground. This obviously affects both sides. But it is much more troublesome to the Russians because they don't have the opportunity scout the ground before the war. One of the things I did for three years was to go over our GDP (General Deployment Positions) and walk the ground extensively. This meant when the battalion came up with a maneuver plan in our GDP, I had a ready answer to whether our vehicles could execute the plan or if the ground would compromise that execution. I also had readymade alternative routes where the ground was firm. There was at least one occasion where our BnCO modified a series of Brigade trap plays because of this (Brigade had not crawled over the ground either).

 

I cannot document that the above was SOP throughout the 7th Army, but I do believe based on observation that it was common. My suggest for scenarios like the above is that open areas (which in my experience are almost always fields) be rolled for to see if they are soft. And that if they are the Allied player be told, but not the Russian. He should find out the hard way. He will come to value his Recon as its sacrifice just might save his tanks and Motor Rifle troops. Additionally, I would advise rolling for visibility in the AM as it is almost always below 1,500 yards prior to 1000 hours.

 

WMC


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#47 Kenny Noe

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Posted 08 April 2024 - 01:55 PM

First post in this thread states "summer 1976"

 

I can double check once I get home, but I believe that in MPC plowed fields constitute "rough" ground and there is a pip cost to go through.  Plus you can use the bogged rules to add more realism.

 

I like the "home team" advantage vs the "visitors" stumbling around unless they use their recon as intended.   Sneaky!!   <grin>

 

Weather is not always accounted for in TTWG as it is in real world.   Would make for an interesting twist.


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#48 Begemot_

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Posted 09 April 2024 - 01:33 AM

Healey and Kenny - I'm glad you found this series worth your time to look at. I did it to explore some tactical problems and try out the Mein Panzer rules with a Cold War flavor. Maybe someday soon we'll see a Cold War add-on.

 

Clark - Evidently I chose environmental conditions for my scenarios that you would not have. It would be worthwhile to consider exploring a set of tactical problems under different conditions of terrain and weather to see how they would affect the tactical options and solutions.

 

You suggested October would be the perhaps the best time for a Soviet attack, with morning fogs and reduced visibility ranges providing the Soviet attackers with advantages not available to them in other times of the year. That would be something to test.

 

Consideration of factors: Fog can conceal, but it can also help get people lost. I've seen a unit get lost crossing an open field on a clear day. I've seen a battalion get spread across the terrain and late in occupying defense positions as a result of a night march on a route that had been reconnoitered that afternoon. Fog adds another challenge to the problem of finding your way from point A to point B. An attacker would probably be expected to have greater challenges here, but any GI off of familiar ground in Germany would be reduced to the same level as his Soviet counterpart. There would need to a mechanism for the players getting the navigation screwed up.

 

Boggy fields: this condition would bite both armies equally in impeding maneuver off road. It might channelize an attacker, but how far off the road can a defender get? This may be less of a problem for both sides, as the German road and trail net render a lot of German county side fairly porous to movement. Would the home team have any advantage here. Probably not. Most GI's knowledge of the terrain would be coming off of their maps, just like the invaders.

 

You suggest that the Soviets would have been at a disadvantage because they hadn't scouted the ground in West Germany? I personally wouldn't be surprised if all significant military terrain in West Germany had in fact been regularly scouted by Soviet intelligence. Not in a BRDM but in a BMW. Maybe somewhere in the archives is the answer to this question.

 

In any case, climate and terrain conditions are definitely factors to consider for scenario design. Maybe scenarios with the October conditions would show you were right.

 

 

Begemot



#49 healey36

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Posted 10 April 2024 - 07:34 AM

An interesting article regarding Soviet intel of the Cold War era, both their capabilities and inaccuracies:

 

https://www.wired.co...-cold-war-maps/

 

From this, one can surmise the level of cartographic intel available to front-line Soviet forces.

 

 



#50 Kenny Noe

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Posted 10 April 2024 - 09:37 AM

Begemot_ "Maybe someday soon we'll see a Cold War add-on"

 

Do you have the most recent Mein Panzer Core Rules?  Version 2.1b?  This update has new improved Mid-Cold War and Late-Cold War data.   While not all inclusive (I don't think any DB will have everything...) it's a good start.

 

Start here

https://www.odgw.com...ore-rules-v21b/



#51 Begemot_

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Posted 10 April 2024 - 02:19 PM

Kenny - I do have the current version of the rules with the sections for mid- and late- Cold War data and I used it for this scenario series. But, you know how it is, you want MORE!

 

Thanks.

 

Begemot



#52 Begemot_

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Posted 10 April 2024 - 02:30 PM

Healey - Great article on the subject of Soviet military maps. They seem to have been very good. I would like to get a side by side comparison of the Soviet military maps with the maps issued for use when we went to the field. Our maps weren't classified (that's why I still have some of them still).

 

A funny (in a sad way) bit from the article was:

 

"To make these maps of foreign territory, the Soviets started with official, publicly available maps from sources like the Ordnance Survey or the US Geological Survey. John Davies has found, for example, that elevation markers on maps of Britain often appear at exactly the same points and work out to be exact metric equivalents of the British units. (Because of such similarities, the Ordnance Survey has long maintained that the Soviet maps violate their copyright.[emphasis added])"

 

This says a lot about Western society: too many lawyers. too much greed. and not enough commonsense.

 

Thanks for the article.

 

 

Begemot



#53 Peter M. Skaar

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Posted 10 April 2024 - 03:27 PM

That is a great finale to a great game series, Begemot.  I love the AARs and final analysis (Censored on the GHQ site).  You should be an instructor at one of the Academies or Command and Staff Colleges with the knowledge and insights you have shown here.



#54 Kenny Noe

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Posted 10 April 2024 - 04:31 PM

Kenny - I do have the current version of the rules with the sections for mid- and late- Cold War data and I used it for this scenario series. But, you know how it is, you want MORE!

 

Thanks.

 

Begemot

 

 

Yea, Yea, Yea......   I'm working on it....



#55 Begemot_

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Posted 10 April 2024 - 05:41 PM

Pete - I'm glad you liked the series of scenarios. They were fun and instructive to do. The production of the AARs is a bit of work as well, but worth it.

 

Your praises are going to swell my head so much that my Pickelhaube won't fit.

 

 

220px-Helmuth_Karl_Bernhard_Graf_von_Mol

 

Begemot at his ease (actually von Moltke the Elder)



#56 W. Clark

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Posted 11 April 2024 - 04:05 PM

To be brutally honest I did not like any of the Defense Secretaries I served under (69-80). I did not like the choices they made most of the time. But to be fair that was probably because those choices always seemed to affect the unit(s) I was in disproportionally and I was not privy (of course) to the bigger picture. But in situations where you see yourself on the front line so to speak. Like when there are some 40 plus Soviet (Russian) divisions with many within 12 hours road march, you would like enough ammo to shoot them all. No one wants to play nuclear trip wire.

 

WMC



#57 W. Clark

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Posted 11 April 2024 - 04:16 PM

Everybody gets lost in the ground fog unless they plan for it during their movements with a compass heading to follow. I could not count the number of times I've laid doggo in a ditch near a road sign waiting for the other guys to come up to the sign to see where they are. Nothing like crawling up to an idling tank/track to rub the mud off its bumper numbers to ID its unit. Only in fog or darkest night do these little pleasures become possible. The good news for Nato is that we all used the same alphabet. This is not so for the Russians. So, even a signpost can be confusing to them. This is as it should be as there should be an inherent punishment for being Russian. What can I say, the Army got me when I was young and trained me up in the way they wanted me to see the world.

 

WMC






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