Mein Panzer Cold War - The Jossa Scenarios
#21
Posted 05 November 2023 - 07:20 PM
#22
Posted 06 November 2023 - 07:06 AM
Paul,
Mein Panzer has a rule for vehicles in a unit command distance. This is to simulate unit cohesion and control. Utilizing the Command and Morale chapters command distance really shines in MP giving the gamer flavors of troop combat effectiveness on the active battlefield. So it's not the communication equipment itself (although the quality, amount, and portability have greatly improved over the decades) that allows for better vehicle separation. Troop Quality is the starting point for all actions in MP. How well trained are your troops? The better trained (in communications, weapon systems, etc) the more effective they are.
Command Distance is based on Troop Quality. The standard distance between vehicles with Regular TQ is 2". This equates to ~100m. So a platoon of 5 M1A1 tanks could have a 10" spread covering ~1000m of front. Green TQ troops should have a smaller command distance while Veteran TQ troops may have greater command distance. So, what happens when a vehicle falls behind or races ahead out of command distance? They loose their "Bonus Move" action. This can be regained once the vehicle re-joins the unit. There are additional pro / cons in the Command and Morale chapters should the gamer choose to apply.
While vehicles in a unit are constrained under Command Distance, separate units are not. Meaning if you have three units in your players TOE, (1 platoon of M1, one platoon of M60A3, and one platoon of M901 ITV) then each platoon can drive in opposite directions with no consequences to Command Distance.
I hope I have clarified (and recalled correctly) the rule for command distance. I highly recommend DL the latest 2.1.b version of the rules as Bob has added a lot of "play example" sections to clarify a variety of MP actions.
- healey36 likes this
#23
Posted 06 November 2023 - 07:34 AM
Thanks, Kenny; I recall us talking about this at the Friday session at Fall In!. It makes sense, especially when reminded that the scale for distance is a bit tighter than the actual scale of the vehicles/stands. Throughout my numerous reads of the MP ruleset, I didn't recall ever seeing the penalty for being outside command distance (loss of the bonus move capability). I'll have to read up on the further considerations outlined in the advanced rules (after downloading and printing the revised set).
Thanks again for the explanation. Sometimes it just doesn't sink in until someone talks about it.
Paul
#24
Posted 06 November 2023 - 12:40 PM
Line doggies bunching up?? When I was in cav units we practiced endlessly keeping a set distance (25 to 50 yards) between vehicles as we maneuvered in line, wedge, echelon or column. Otherwise, being social animals, the herd instinct would insert itself and we'd bunch up like commuters going to work. that never seemed to be a problem in battalion scout platoons as the mission often had us separated by as much a kilometer (in the extreme) while stretched out in a screen or recon. Of course, that also resulted in there being no close order supervision and taught us to be independent.
WMC
#25
Posted 06 November 2023 - 12:44 PM
On the other hand, there is no prettier sight than a tank battalion queued up to refuel when your battalion CO is looking for a target for a Lance missile strike. Did that to 70th Armor during a Reforger.
WMC
#26
Posted 06 November 2023 - 01:24 PM
On the other hand, there is no prettier sight than a tank battalion queued up to refuel when your battalion CO is looking for a target for a Lance missile strike. Did that to 70th Armor during a Reforger.
WMC
...or on the tabletop and fly in for a strafe mission!! The Egyptians had a MiG-15 do this on the last turn of the game and destroyed three M50 Shermans the Israelis had lined up. <grin>
- healey36 likes this
#27
Posted 06 November 2023 - 02:47 PM
Healy - I favor spreading out my vehicles because: like you, I don't like the visual of hub-to-hub fighting vehicles and spreading out is what should be done, as Clark noted above, so let's do what is actually practiced. The rule set being used should, if things like artillery and air are being used, naturally encourage dispersion to reduce losses, which is why it is done in the real world. Mein Panzer artillery effects, including on vehicles. is just the thing to encourage your troops to spread out.
#28
Posted 06 November 2023 - 06:39 PM
Paul,
FYI... There are 72 references to Command Distance in the rules. However the specific reference to lose of Command Distance can be found in the Command Drop-In Chapter 13 Page 13.2 Section Out of Command Effects.
There is a lot that can be done with the various Command Rules but for convention games (as a GM) I typically only enforce the loss of bonus move.
Hope this helps.
#29
Posted 07 November 2023 - 12:38 PM
Mein Panzer artillery effects, including on vehicles. is just the thing to encourage your troops to spread out.
'tis true, as I found out this past Friday...who knew the top-side armor on a JS3 is thin as paper.
#30
Posted 07 November 2023 - 12:40 PM
There are 72 references to Command Distance in the rules.
LOL...how did I miss it? Thanks for the reference, Ken; I'll check it out.
#31
Posted 07 November 2023 - 12:42 PM
...or on the tabletop and fly in for a strafe mission!! The Egyptians had a MiG-15 do this on the last turn of the game and destroyed three M50 Shermans the Israelis had lined up. <grin>
That was fun! Some exceptional die-rolling as I recall.
- Kenny Noe likes this
#32
Posted 10 November 2023 - 08:47 PM
You button up under arty but to avoid shrapnel, not because you think it will stop a direct hit. Armor has to be thin somewhere or the tank is too heavy. Given the threats to front, flank, rear and bottom (mines); the top gets my vote. Some people think that bigger (thus heavier) is always the answer. But a tank that weighs too much causes mechanical unreliability (power train and suspension), cannot cross bridges and takes up too much cargo space. Hitler thought the snorkel was the answer. How he thought that would get his super tanks to New York is the measure of his madness.
WMC
WMC
- healey36 likes this
#33
Posted 28 November 2023 - 03:24 PM
- 1 x M60A1 platoon (5 tanks)
- 1 x 155 mm artillery battery on call
- 3 x T62 tanks (1 platoon)
- 2 x BRDM 2 (representing engineer and chemical warfare recon teams)
- 7 x T62 tanks (2 platoons and company commander tank)
- 3 x BMP 1 (1 Motor Rifle platoon)
- 1 x BRDM 2 (artillery forward observer)
- 1 x 122mm artillery battery on call
- Turn 1 - Combat Recon Patrol
- Turn 5 - Forward Security Element
- Kenny Noe likes this
#34
Posted 28 November 2023 - 03:27 PM
- Kenny Noe and healey36 like this
#35
Posted 28 November 2023 - 08:15 PM
Nice AAR. Thanks for sharing and the lessons on warfare.
#36
Posted 29 November 2023 - 10:23 AM
That is a great and detailed AAR, Begemot. The terrain and minis are also very nice to look at as well.
#37
Posted 30 November 2023 - 03:22 PM
Kenny and Pete - Thanks for the comments. I'm pleased you found the AAR of interest.
#38
Posted 01 December 2023 - 05:06 AM
Before there was the "Donald", there was the "Donald" and a pretty "Rum" go if you ask me. I liked the AAR. It shows what a properly trained tank platoon can do to an opposing tank company.
WMC
#39
Posted 01 December 2023 - 09:51 AM
A great ongoing-series AAR, with increasing levels of replayabiliiy I would think. The terrain is of great interest to me...I never would have thought to base trees individually for 1/285, but it certainly seems to work and looks great. My compliments on the table.
I always thought Rumsfeld (Rev-1) was a considerable upgrade over McNamara and those that came in between. I realize that McNamara and his immediate successor(s) had their hands tied politically somewhat, but there were too many seemingly unforgiveable transgressions along the way. Just my two cents, without intent to hijack the thread.
Carry on. I presume an entire Soviet Tank Regiment hits the table eventually.
#40
Posted 01 December 2023 - 03:39 PM
I chose the "Call to the Nether Regions" as a literary device to "justify" the rerun of Scenario 2. I figured the Secretary of Defense was a high enough official to make such a call. Since the time for these scenarios is the summer of 1976 the guy who was the sitting SecDef was Rumsfeld. So he got to make the call. It wasn't intended as a personal dig at the man. If Captain Kangaroo had been in that position at that time it would have been him.
Don't get your hopes up on seeing a Soviet tank regiment. I'm pushing the limits of my painted inventory of Soviet equipment in these scenarios. Painting projects for the coming year will be to build up these forces.
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