All,
A quick report on a scenario that was prepared for the HMGS game convention FALL-IN! 2024.
I don't have a play by play accounting like Peter does this time (apologies).
So in my reading about the Six Day War, I was intrigued about a battle that pitted western equipment against western equipment. Specifically M48 Pattons vs Magach 2 (M48A2C). I was also interested in knowing the outcome of fighting Centurions vs the upgraded Israeli Shermans with the French 75 and 105 low recoil guns.
The table top
The game table was 10x6 foot in size. North / South was the short sides and West / East was down the long sides. There was a road dividing the center of the table with a small oasis and village on the Jordanian side.
I didn't have the time to create an elaborate entrance to a valley and the topographical maps showed a bigger area than I had table space. So I winged it. The "V" road shows the entrance to the valley (maybe it should be waddie?) with the road continuing down to the oasis. (Pictures are available here) I made all hills the same size and had all hills blocking lines of sight. (see game one, ugh!)
I also restricted the players from using about 6 inches down either short side of the table. I have learned over time it's best to leave space for players and the GM (me!) space to put paper / ruler / dice down. So the available terrain (hills) was practically non existent in the edges. Also I wanted to force the players to stay in the hilly part of the table (center) and not try a sweeping flank move.
Game objective
Jordan
This was to be a running retreat by the Jordanian forces thru the valley to a small village just inside their border. The Brigade had suffered many casualties earlier from constant Israeli air support missions and were leaving the West Bank to return to Jordan.
Israel
Finish what the IAF started an crush the remaining Jordan forces and capture the small village thus securing the valley crossing between Israel and Jordan.
Games
I ran the scenario two (2) times at the convention. Each was very different in play and outcomes. While the players all reported having a fun time, (my first and foremost goal), game one is the reason a game master should test his games first. I didn't and it bit me in the buttox!!
Game One
I made three fatal mistakes with this game.
1) Allowed the Jordanian commanders to convince me that they should be allowed to see through "rough terrain" areas (the ones with rocks).
2) Allowed the Jordanians to set up in overwatch positions.
3) Believed the Jordanian players would fight historically "like the Jordanian forces did!!"
So the Jordanian tanks setup within 4 inches of the opening of the "valley" [west side of the table] while the Israeli force had to "drive on the table". This included Israeli artillery which took a round to setup.
This is where everything almost went to hell. The Jordanians had practically 2 full rounds to take shots at the oncoming Israelis. It was almost a turkey shoot with heavy Israeli losses. Additionally, the Jordanians fought like US Marines!!! They even began to charge out of the valley toward the Israelis!!! Talk about battle-field initiative! WOW!
The Israeli players took the initial onslaught with heads held high! Although, I did loose one player. He simply thought the rules were "too complicated". I have played and taught MP for 30+ years and never have had that comment. Yes, it's more involved with a "To Hit" roll and a "To Kill" roll vs other game systems that combine them. I truly suspect he didn't want to say that my scenario "was from the bottom level of hell"!! And I honestly couldn't blame him. I was at a loss as to how things got so out of hand. (recall statement above about getting bit in the buttox!)
So doom and gloom persisted and I was truly apologetic to the remaining players. However, not all was lost
The remaining Israeli player divided the abandon forces and wanted to continue. I was ok with this as it gave me time to rethink the scenario setup. By this time the players were comfortable with running the game pressed the attack.
Four (4) hrs later, the game was a draw!
The Jordanians had advance close enough that the Israelis didn't have to chase them intro the valley. The resulting tank battle was messy for both sides. The Jordanians failed to retreat their forces back to the village and the Israelis didn't have enough vehicles to continue on mission to the village.
Players on both sides reported having a blast!!
Game Two
So I had been re-assessing the scenario during the first game. I liked the initial deployment of both sides. I also like forcing the two sides through the "valley". And this time I was blessed with 4 out of the 6 players who had previous played Mein Panzer and were somewhat familiar with the rules. (One of those was myself to round out both sides). Even though I was pushing tanks, one of the other players was the "battlefield commander" and I told him I was reporting as a fresh "butter bar" Lieutenant and I'm only taking his orders.
The pictures in the gallery are mostly from this second game.
What changes did I make you ask?? Well, even though convention gamers like to charge and kill with little regard to the objective I had to reign in the US Marine mentality with the Jordanian players. To do this I imposed a couple impediments on them.
1) Turn one and turn two - Jordanian forces "must" use their bonus move to retreat back toward the village.
2) Jordanian forces cannot start turn one on overwatch. The explanation given was that they had been retreating all day and didn't have time or the orders to take overwatch positions.
3) Stressed the game objective and re-stressed the game objective to both sides stating that failure to reach and take their objective would be cause for a loss.
The last bit was really in hopes that I could get a more historical outcome to the battle vs a convention slugfest. After all there was some effort in putting the scenario together. Really!
This time 4hrs later the game and outcome was much much better. The Israelis failed to reach the village but they did get over half way thru the valley. The Jordanians lost all their M47s and 90% of the M48s only the Centurions were still combat effective. So we called it a draw again.
Feedback and discussion about both games has given great insight and additional plans for the next running.
Thanks for the read.
The OOB Play sheets are uploaded and can be found here:
https://www.odgw.com...eli-player-oob/
Pictures are here:
https://www.odgw.com...5-fall-in-2024/