so at this point the game was called. We made it to turn 10 with 4 turns left. The Germans had half the junction and its armor available to surround the town unopposed. Some Soviet troops were beginning to rout which makes life painful.So I leave you with this final picture!
MMG - Race for Leningrad - Battle 3a
Started by
gregoryk
, Apr 09 2006 07:39 PM
48 replies to this topic
#41
Posted 15 May 2006 - 03:25 PM
#42
Posted 15 May 2006 - 03:30 PM
since Trotsky asked "what kind of stands we use?"I thought I'd include these pics.Starring...
#43
Posted 15 May 2006 - 03:31 PM
Ofcourse these guys were the headliners..
#44
Posted 15 May 2006 - 03:32 PM
here are the upstarts over in the woods
#45
Posted 15 May 2006 - 03:33 PM
and these two in the supporting role....
#46
Posted 15 May 2006 - 03:33 PM
#47
Posted 15 May 2006 - 03:38 PM
Sooper. Looks like a lot of fun. Thanks for posting the, as usual, excellent pics. -JT
#48
Posted 15 May 2006 - 04:25 PM
Yep, dealing with drunken Germans and overloaded Soviets makes me buggy!Best ruling of the game:"No, you cannot set fire to the building you occupy!"Best '20' roll:Peter to Sacha: "You mean the radio broke and we lost all five of our fire missions? Guess we'll just have to use the Stuka zu fuss!"Cheers,Gregory
#49
Posted 16 May 2006 - 11:58 AM
Thanks for the post Sacha – looks like an intense fight.This result should lead to an exciting finale to the campaign!
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users