Posted 29 May 2006 - 11:38 AM
In terms of the revised infantry FP stats and the reduction of ROF to 1 this was a positive experience. Generally troops moving in the open took casualties and were suppressed. Out to 18” the German squad firing on Soviets in the open caused casualties 35% of the time and caused a suppression/pin 80% of the time. This felt right. Most of the fire was at the 6”-12” range again the Germans firing at the Soviets in the open caused casualties 45% of the time and suppression/pin 90% of the time. This game used only light cover (apart from the victory building) and this did have a dampener on the casualties taken but suppressions and pins were still liberally given.The biggest impact in the game was the attitude of both players. With ROF of only 1 we were more adventurous in our moves, risking more which in turn led to a far more mobile (fun!) battle. Previously, when the ROF was 2 any adventurous movement was heavily penalised, sure you might survive 1 bad roll, but not 2. After the battle it was interesting how we both said we really missed our support weapons, a mortar or two or maybe a MMG would have been really useful tactically. I see this as a positive as the whole point in the development of these weapons was to enable tactical options, where previously a ROF2 German squad was a pretty awesome unit who could single-handedly blast the opposition away, now you need mortars, MMG’s etc..The Soviet FP felt about right as well, not as good as the German but used well could be a match (obviously not by me!).For the next playtest we will fight a small infantry battle in an urban setting to see if the lack of ROF causes playability issues in a hard cover environment.